Palette (Optional, also send the text pallet value, not the image):
Battle Quote (Optional): Good soldiers follow orders. Good soldiers follow orders. Good soldiers follow orders.
Death Quote (Optional): The mission… the nightmare… they… finally… over…
Think you can make other archer enemies Clone Troopers as well?
Replacing : that one dark mage in chapter 6 that nobody remembers the name of. (Heintz maybe? can’t recall)
Name: Doga
Description: Cannot be killed, because he is doga.
Class: knight
Bases Change (Any change WITHIN REASON):
HP: +10
Str/Mag:+5
Skl:+7
Spd: set it to zero.
Luck:-3
Def:+4
Res:set to zero
Con: set to zero
Preferred weapon type (Optional):
Inventory (Up to 4 Items, Cannot be empty or have unusable items):
Spear
Iron lance
Vulnerary (make it recover 15 hp)
Palette (Optional, also send the text pallet value, not the image):
Battle Quote (Optional): I saw that shot!
Death Quote (Optional): You’re still too slow!
Imhullu give + 10 Def, and has 10 mt, 75 hit, brave, 12 wt. Dark rank A 40 uses.
Would you mind making an event in the Gaiden where you pick this tome up as well as the Aureola?
Palette (Optional, also send the text pallet value, not the image):
Battle Quote (Optional): Huehuehue, you can’t stop it! then end shall come with your sacrifices!
Death Quote (Optional): This is fine, I’ll just show up again in another hundred years.
3 variants of the Silver Dagger exist; one classified as Anima, one as Light and one as Dark. All three have the same stats and all hit DEF. Because Bow and Staff share the same slot in the status screen, hitting all three types is sorta needed since there is no option that doesn’t get WT’d.
Class: Maid
Description: -1 Mov was an awful promotion bonus
Caps: 30 in everything
Bases: A-Anima, A-Light, A-Dark, S-Staves, 8 Mov
Weak to anti-cav weapons (Horseslayer, Rapier etc.)
Animation by DatonDemand
Everything else is taken from vanilla Valk
Final boss notes:
Replace both Idunn and the generic manaketes with Invaders. The map is now a Rout map. The map starts with three Invaders on the map; one with each type of Silver Dagger. One Invader spawns each turn, in the cycle of Anima->Light->Dark->Anima from the statues. They spawn regardless of how many enemies there already are, so the only way to beat them is to beat more than one each turn until they’re gone. All Invaders can move to attack.
you dont have to install the patch that is required for fe8, as this is fe6.
Edit: the portrait may not be mine, but I dont know if I am aloud to say where it is from.
Name: Tiena
Replace: Zeiss
Description: Guinevere is not the canon Aureola user.
Affinity: Light
Class: Mage (F)
Bases (went with +6 total because Zeiss is dependent on his Wyvern Rider bases and putting him in anything else gives him horrendously bad stats):
HP:
MAG: +3
SKL: -3
SPD: +3
LCK: +3
DEF: -3
RES: +3
Tiena uses a different version of the vanilla Mage (F) class. The only differences are that her variant uses Light magic (D-class base) and promotes into a Sage (F) variant that uses Light in place of Anima with altered class Wlv bases which affect promotion gains (S-Light, D-Staves; Promotion = instant Aureola access). Everything else is vanilla, including map and battle animations.
By Redbean
Inventory: Lightning, Tiena’s Staff (Can’t use at base; here for obvious reasons), Guiding Ring (Breaks 10k, but the intention is that Tiena should promote as soon as possible to grab Aureola)
The idea is that her bases aren’t that good and Lightning won’t get her many kills. Tiena should immediately promote so she can use Aureola after Ch16x which makes her usable again.
I will just make meta edits for today, because I am tired.
Give Jack Frost a personal, or not, tome with the fimbulvetr animation and icon, named “Bufudyne” infinite uses, 10 mt, 85 hit, 8 wt, dark tome, 0 crit, def +6, res +6, lck±5, Effective against dragons.
next: buff Enemy Bishop growths by 15% across the board, because bishops are kinda garbo.
also: put bishops description as “ideal saints staff users”
And then: Give Theives their assasin stats from fe7, along with the caps.
and after all that: give generals +3 def and res, and -1 spd. just for fun.