FE6 SkillSystem Source Code at Here
It is @MisakaMikoto that remind me working on FE6 may result in a more freely space control operation.
Based on FE6-Decomp and FE6-Wizardry work by genius @StanH , and refer to construction on FE8U-SkillSystem and SkillLite, I made this FE6 SkillSystem-proto.
Structure of current work are as below, a lot of works, such as weapon range getter, unit con/mov getter, expanded modular save, popup rework, item effect rework, BWL rework and Skill-RAM-list
, etc need to work on, so this is just a proto. It is welcome for you guys to fork this repo and work on your own.
Advantage on FE6:
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Only 8MB occupied by Vanilla and result in a more flexible space control.
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Succinct system without any check on Nightmare or eggs.
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Scalability on system design with lots of free-space on item/unit/class attr and others.
Skill List:
index | Name | Desc |
---|---|---|
0x12 | Darting Blow | AS +6 as attacker |
0x13 | Death Blow | Str +6 as attacker |
0x14 | Armored Blow | Def +6 as attacker |
0x15 | Fiendish Blow | Mag +6 as attacker |
0x16 | Warding Blow | Res +6 as attacker |
0x17 | Duelist’s Blow | Avo +20 as attacker |
0x18 | Uncanny Blow | Hit +30 as attacker |
0x20 | Vantage | attack first when HP<50% as defender |
0x21 | Desperation | double attack immediately if HP<50% as attacker |
0x22 | Quick Riposte | attack double when HP>50% as defender |
0x23 | Counter Attack | can counter regardless of distance |
0x24 | Wind Sweep | Target cannot counter as attacker but cannot double |
0x30 | Crit Boost | crit+15% |
Todo List
- Expanded Modular Save
- Modular LevelUp & Str/Mag Split
- Range Getter
- BWL remove & BWL support
Wish List
- Free-RAM-Space and FreeSpaceBLRange definition
- PopUp Rework
For now, These 2 things I have troubling studying on, needing your help.
More information can be gotten on readme of Git.