It is @MisakaMikoto that remind me working on FE6 may result in a more freely space control operation.
Structure of current work are as below, a lot of works, such as
weapon range getter, unit con/mov getter, expanded modular save, popup rework, item effect rework, BWL rework and Skill-RAM-list, etc need to work on, so this is just a proto. It is welcome for you guys to fork this repo and work on your own.
Only 8MB occupied by Vanilla and result in a more flexible space control.
Succinct system without any check on Nightmare or eggs.
Scalability on system design with lots of free-space on item/unit/class attr and others.
|0x12||Darting Blow||AS +6 as attacker|
|0x13||Death Blow||Str +6 as attacker|
|0x14||Armored Blow||Def +6 as attacker|
|0x15||Fiendish Blow||Mag +6 as attacker|
|0x16||Warding Blow||Res +6 as attacker|
|0x17||Duelist’s Blow||Avo +20 as attacker|
|0x18||Uncanny Blow||Hit +30 as attacker|
|0x20||Vantage||attack first when HP<50% as defender|
|0x21||Desperation||double attack immediately if HP<50% as attacker|
|0x22||Quick Riposte||attack double when HP>50% as defender|
|0x23||Counter Attack||can counter regardless of distance|
|0x24||Wind Sweep||Target cannot counter as attacker but cannot double|
- Expanded Modular Save
- Modular LevelUp & Str/Mag Split
- Range Getter
- BWL remove & BWL support
- Free-RAM-Space and FreeSpaceBLRange definition
- PopUp Rework
For now, These 2 things I have troubling studying on, needing your help.
More information can be gotten on readme of Git.