FE_Builder_GBA


#1617

how to use all the features of FEBuilder?

There is a wiki for manual.
https://ngmansion.xyz/wiki/hackfe/index.php?解説/FEBuilderGBA

(Recently, it seems there was a problem with the wiki server, it takes time to read.)

how to add new classes or how to insert animations some other stuff

Please do not extend the class.
Extension of class raises various problems.
Therefore, it is disabled by default.

Please do not extend, please reuse class data not to use.

Adding a new stuff is also a difficult remodeling.
I also recommend that you do not do it.


#1619

I can replace classes instead of adding classes? And is it possible to add animations?


#1620

Classes in the second half of the class table only appear in the event.
Also, if you do not use monsters with your remodeling, you can use that area.

There is no problem expanding the animation table.


#1621

by 2nd half of the class table do you mean the Female classes? cause i see there are duplicates of classes


#1622

He’s referring to classes like Ismaire’s queen class and the ones toward the bottom of the list. Some unused ones are there too, like Zephiel’s Prince class or Merlinus’s tent.


#1623

I am trying to do a event battle in the fe8 ROM and the it won’t show the fight.


That is how I assembled it. The damage happens and the enemy is left at 0 hp… but he is still on the map.
I made sure to make the bandit attacking was his unique ID so the engine couldn’t get confused.
I would like to see the battle take place. What should I do?


#1624

Need a new command to remove the unit. Just type Erase into the search bar and several options appear for you to remove the unit from the map.


#1625

Thank but I still don’t see the event battle. Any Ideas?


#1626

You can try other commands for event battle execution


#1627

I tryed every battle event command and I still don’t get a battle.


#1628

Please send report.7z.
(MENU -> File -> Create Report Issue)

In order to reproduce the problem, data is necessary.


#1629

Okay I made it but how do I send… It won’t let me upload since it is not a image.


#1630

Okay so I just tryed the event battle in the “event post-base” under “world map event” in the “chapter editor” and it worked, for some reason. Sorry for wasting your guys time.


#1631

It is the weak point of feuniverse that you can only upload images.:pensive:
If you come to discord you will be able to upload the file.


#1632

hi again. sorry for not replying about the previous issue i reported but yeah, i forgot to update febuilder. now i found another issue. the PHASE_FRAME patch seems to be broken. no matter what rom i use it writes in a image that is 24 pixels high instead of 34 and the bottom part of the phase frame is filled with a random image from the rom. i am 100% sure that it isn’t a rom issue and i just updated febuilder.

edit: i said 36 instead of 34 sry


#1633

I think this patch has a height of 24.
As GBA, the image size should be a multiple of 8.
8 * 3 = 24 so it is correct.

You are talked 34 or 36,
However, 34 and 36 are not a multiple of 8.
So neither value is correct.

NAME=PLAYER_PHASE

TYPE=IMAGE
TAG=#IMAGE

WIDTH=256
HEIGHT=24
PALETTE=1

ZIMAGE_POINTER=0x01F338//0x59F3F8
PALETTE_POINTER=0x01F340//0x59FA2C

#1634

Kirb made the class extension patch that works for the most part. Will you ever add the extend class option in the class menu back?


#1635

Class extension buttons can be enabled by setting option.
I think it is still early to turn it on by default.


#1636

sry i meant 32 (just me casually forgetting how to use numbers). and yes, player/enemy/ally phase images are 256/24 but the phase frame was 256/32 when i exported it about a week or two ago. and the different size wouldn’t explain why the phase frame still breaks when i edit a clean fe8 rom using the PHASE_FRAME patch.


#1637

The correct size of this image is 256 x 24.

I edited this image and tried it.

It works without problems.