In the battle animation script, the display position is set with the image, not the coordinate.
It is drawn at the position specified in the image file.
To move the dragon up one pixel, you need to move the dragon of all the images one pixel up.
As an existing procedure,
Export battle animation.
Move all the image files contained therein by 1 pixel and save.
Then import the changed data.
I can be understood that this is troublesome.
However,
This will create an entirely new function, so it can not be realized immediately.
This will take some time.
I have installed the “10 Divided CG Images” patch and inserted a few CG’s. How do I call them in an event? The patch does not add any event functions, and currently I cannot figure out how to actually call these CG’s, for example, to use in a conversation.
Hi 7743. For the patch “Specified Item Attacks 1x Per Combat,” can it be changed to use a list of items instead of only one? For example, I would like to make all javelins, hand axes, and such unable to make second attacks. Thank you!
Good thought, @Ryn. However, I am planning on also using the patch that calculates the weapon’s speed penalty using STR, and also raising the STR cap. Your solution will be workable, however, if this patch cannot easily be modified in such a manner.
ok. Let’s make it later.
But I just want a little time. I am busy.
However,
The basic rule is to make what you want by yourself.
Please make yourself what you want.
Please learn asm and be able to make patches yourself.
I will not be able to keep making patches forever.
NAME=追撃禁止武器を複数設定できるようにする.
NAME.en=Define Multiple Item Attacks 1x Per Combat
INFO=追撃を出さない武器を複数設定できるようにします。
INFO.en=We will allow you to set up multiple weapons that will not pursue.
NAME.zh=允许设置多个违禁武器。
INFO.zh=我们将允许你设置多种不会追求的武器。
I’ll fix the mistranslation later.
I made another one.
NAME=常に必殺を禁止する武器を複数設定できるようにする.
NAME.en=Define Multiple Prohibits the Crit By Item
INFO=必殺を出さない武器を複数設定できるようにします。
INFO.en=We will allow you to set up multiple weapons that will not give off.
NAME.zh=始终能够设置多种禁止死亡的武器。
INFO.zh=我们将允许您设置多种不会放弃的武器。
Fixes freeze bug.
This video fixes unexplained freezing caused by GBA FE Hackrom in a few minutes.
If you use FEBuilderGBA 's Diff Debug Tool, you can easily fix bugs.
Hey! I’m really enjoying this program, but I have one problem: The Passive Boosts patch doesn’t work when the skills patch is installed. I know it has something to do with the data that the skills patch uses being the same as the data as the passive boosts patch, but I’m not sure how to go about fixing it. What should I do?
It is possible, but you’d need to edit the stat getter routines to account for held item bonuses. I don’t think it’d be that difficult assuming you know some ASM