NAME=戦闘アニメOFFの時に、ステータス情報を追加で表示する
NAME.en=FE8-Battle Stats with Anims Off
INFO=戦闘アニメOFFの時に、マップ戦闘時の体力バー表示の下に、戦闘のステータス情報を追加で表示します。
INFO.en=Show battle stats when animations are off.\r\nWhen battle animation is OFF, battle status information is additionally displayed under the display of physical strength bar at map battle.
NAME.zh=当战斗动画关闭时,另外显示状态信息
INFO.zh=当战斗动画关闭时,在地图战斗中在体力棒的显示下另外显示战斗状态信息。
I don’t want him to skip some scenarios, I have to watch them compulsively. I don’t seem to see this command in FE8. There are some in FE7. Is there a way?
In Ver:20181101.21 FEBuilderGBA.
When updating SkillSystems in the environment where OldSkillSystens + WeaponLock is installed ,
Automatically, Shadowgift is disabled.
I am currently editing FE7 Eliwood hard mode and the pre-promote enemy unit are way harder than in the normal version of my hack. And from what I’ve test, I can’t reduce the hard mode bonus to a negative value. Is it me missing on something or I can only increase the difficulty from what I already have now ? Is there any other way to edit the global stats bonuses on enemy on hard mode?
Sorry if I am not 100% clear, I’m doing my best in english ^^.
I think the only solution for my issues is to edit every classes base and ghowts, because I don’t think we can just “lower” the enemy stats in hard mode below the base of what the game is already at the start.
The most recent (10/28/2018) Skill Systems Patch and Toggle Gender Neutral Cavalry Patch are conflicting. I made the made Seth female and the toggle gender neutral cavalry patch was working. But, when I install skill systems, the the calvary aid patch no longer works.
Hello 7743, it’s me (again). Something wrong about the ups file you gave me earlier.
Whenever i suspended then resume game, all my units have gone to another dimension and the results is game over. I’m kinda at work so i can’t give you a report.7z but you can use the patch yesterday to reproduced it.
Hello there, 7743. I found that the skill animation saved the error after modifying the script. Will this be fixed in the future?
Save the error as shown below