I have encountered a problem with this uninstall random mugs patch and then installing the switch portrait patch.
When I uninstall the random mugs, this happens when I start trading:
The Portraits get wonky.
Do you know what could be the cause?
I have encountered a problem with this uninstall random mugs patch and then installing the switch portrait patch.
When I uninstall the random mugs, this happens when I start trading:
It seems that simply undoing the Random Mugs routine did not completely erase it.
Use the following code:
02D7D8: 79 F8 01 E0 AD 63 B5 08
02D7F0: 6D F8 01 E0 D1 63 B5 08
If you are not sure, please send report7z.
Also fix the Uninstall Random Mugs patch.
Thank you!
It’s working now 
Just wondering is it possible for enemy’s to use movement skills such as shove on other enemy? Also regarding the capture skill are enemy units able to use it on player or ally units?
No, can not.
Vanilla enemy AI is not available because they do not know the skill.
I think it is possible if you create an AI that allows you to try out skills.
But I think it is very difficult to make it.
Ok. Had to ask, thanks anyway.
Has anyone encountered an issue where enemy’s will not make any action and basically causes the game to stall
If you want 7743 to investigate this send a report.
Do I have to say the same again this year?
Please send report7z.
https://dw.ngmansion.xyz/doku.php?id=en:guide:febuildergba:report7z
Why don’t you send report7z from the beginning???
Maybe add it to the thread’s title?
I added it to the title.
Well we cant say much without data it is recommended to send report7z
I ran into a similar issue but it is not stalling, when you use the cheat to boost player or enemy stats, it seems the AI take more time thinking with theses cheat, thus causing a lag but it works fine.
Is it your issue? If you speed up the game to 2000fps what happens?
I think in the future it is best to ignore question that do not send data maybe they will understand?
I think I figure it out. I had deleted the original enemy placement with different units. I just used a previous backup(before i deleted the units) and seems to be working fine now.
Do you have the skill systems installed? I had the same issue with changing the units lists using Febuilder, but I believed it was my own doing
Yes I have skill systems installed but I never ran into a problem like that before.
quick question regarding Gold confiscated money extended instructions. Is it possible to use this in a unit’s recruitment? If so how do you go about doing this? I’m still quite inexperience in creating event’s with conditions.
Yes it is possible.
I am not good at explaining things but its an easy task for me, here is the structure of such events:
I added some comments to help you understand LABEL and CONDITIONS
I hope I dont confuse you. :X
edit:
40050700A00F0000450CFF8F0C000700 //Imm BLT (If Result < [Value:0xFA0][Conditional ID:0x8FFF]
Here you will notice the value is set to FA0 this the amount of gold required, it is hexadecimal and FA0 translate into 4000. If you want to change required amount of gold you change this value but dont forget to change Take Gold after.
Also I used triangle attacks quote as a placeholder conversation dont use them of course
And to prompt the Yes/No command in a conversation you have to type [Yes] at the end of the dialogue like this :
Thanks this helps a lot.
Just remember events executes all the command in order starting at top to the bottom.
Label is just way to jump and ignore commands.
Good luck eventing, if you understand well how LABEL works you might become addict to them like me xP
Yes I know . I’m just not use to events form of coding and commands