Well I haven’t tested it so far, but change that number to 251 and see if it works. I kinda remember something like this working on FE7, but I did not tested this one on fe8
I see, thank you. How would I remove the route split? Is it a simple event that I’ve overlooked or is it hard coded in a way?
It’s possible there’s already a patch for it. If not I think you can just place some game over if you don’t want the other route to be picked.
I must be blind then haha. I couldn’t find that in the patch menu. Do you know the name of the patch?
No I don’t sorry
Are you looking for an event by pressing F5?
Vanilla cannot exceed Lv 31.
This is the specification of save data and UnitPlacer.
To achieve a higher level, you need to fix them, but I think it is quite difficult.
Hmm. Okay, thanks for letting me know.
And @marlon0024 thanks for patch heads-up, I’ll look for that when I get my pc back.
I’ve been looking to remove the route split and then proceed with either a world skip or do something FE7 like with the world map, though that seems a bit harder. If its a simple event (the split), then I’m sorry for overlooking something that simple. ^^; I’ll check again. Thank you!
SkillSystems 2020411
This is a version that fixes various bugs in ver 20200223.
New function.
How to Update:
If you are using 20200223, update as follows.
Source Code
https://github.com/FEBuilderGBA/FEBuilderGBA/releases/download/ver_20200411.07/SkillSystem_20200411.7z
Custom Build
https://cdn.discordapp.com/attachments/470029781795078175/698939047594426399/skillsystems_20200411_without_strmag_split.7z
https://cdn.discordapp.com/attachments/470029781795078175/698939010676162660/skillsystems_20200411_without_leadership_star.7z
https://cdn.discordapp.com/attachments/470029781795078175/698939031534436433/skillsystems_20200411_without_leadership_star_and_strmag_split.7z
Why were the Passive Boosts and Double Weapon Triangle options removed? Bugs?
They were probably incorporated in the update, no?
Notational problem.
The function is installed correctly.
I forgot to include a MOD that rewrites the screen display.
Please update FEBuilderGBA because it was corrected.
Hello, I just have been checking the new skill systems update, and it looks like the issue with the split is still there, now, looks like monsters are not using strength for their monster weapons because their atk is only equivalent to the weapon might, this seems to be the case for revenant and entombed
This particular revenant has 8 strength and only has 7 atk, the equivalent to weapon might
Units that are unrecruited or dead still load during the event (in this case the chapter start event) and vanish once the event is over. I don’t think this is supposed to happen.
If I can’t find a fix for this I’ll have to rewrite the start of all chapters before you unlock the prep screen, which would be quite troublesome.
Why are you using LOAD2?
Please use LOAD1 when you read your party.
This is a bug.
I forgot to assign a monster weapon to Str.
I fixed it.
I update the SkillSystems package.
If you have a similar problem, please send report7z.
I will fix it.
If you want to fix it yourself, run CustomBuild.
Thanks a lot, I’ll use this patch
I see there are many useful patches regarding EXP formula recently added. Thanks! Could another be added adjusting “Class Bonus B” values?
Calculation of Class Bonus B is quite troublesome.
Therefore, explanation of the contents of that part is omitted.
If write in pseudo code, it becomes the following expression.
int Calc_Class_Bonus_B()
{
if(Class->UnPromoted) return 0;
int c = Class->SupportClass->ClassRelationPower;
return ((c * 4) + c) * 4;
}
ASM
0802C3A8 6800 ldr r0, [r0, #0x0]
0802C3AA 6A80 ldr r0, [r0, #0x28]
0802C3AC 6A99 ldr r1, [r3, #0x28]
0802C3AE 4308 orr r0 ,r1
0802C3B0 2180 mov r1, #0x80
0802C3B2 0049 lsl r1 ,r1 ,#0x1
0802C3B4 4008 and r0 ,r1
0802C3B6 2800 cmp r0, #0x0
0802C3B8 D00A beq #0x802c3d0 //isPromoted?
0802C3BA 7958 ldrb r0, [r3, #0x5] //getSupportClass
0802C3BC 2800 cmp r0, #0x0
0802C3BE D007 beq #0x802c3d0
0802C3C0 F7ED F840 bl 0x08019444 //GetROMClassStruct RET=class data table:CLASS r0=class_id
0802C3C4 211A mov r1, #0x1a
0802C3C6 5641 ldsb r1, [r0, r1] r0=class //c = Class->SupportClass->ClassRelationPower
0802C3C8 0088 lsl r0 ,r1 ,#0x2 // ((c * 4) + c) * 4
0802C3CA 1840 add r0 ,r0, r1 //
0802C3CC 0080 lsl r0 ,r0 ,#0x2 //
0802C3CE 1824 add r4 ,r4, r0
0802C3D0 1C20 mov r0 ,r4
Class 0x7 Paladin
->Support Class 0x5 Cavalier
Class 0x5 Cavalier
ClassRelationPower = 3
((3 * 4) + 3) * 4 = 60
Therefore, Paladin’s Class_Bonus_B becomes 60.
If you want to change this value, change the ClassRelationPower and the result will change.