FE_Builder_GBA -- If you have any questions, attach report7z

In Fe4 After having certain conversations you can get an increase in a specific stats e.g skill+3, luck+1. Is there a way to give increase a specific stat during an event like fe4. If so what command do I use to achieve this.

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Install theses 3 patches

then you will have many commands to manipulate RAM with events.

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This helps a lot thanks.

Is there a command in FE_Builder_GBA that can repair weapons? I wish to create an event/shop that will repair weapons like in FE4. Also if a weapon breaks is their a event/command that I can use at any time to acquire a placeholder(rusty ) weapon?

does not exist.
You have to write ASM to do that.
The easiest alternative is to sell a Hammerne staff in store.

You can try this:

Looks interesting but how do I upload it into FE_builder? Do I Install it directly with Insert ASM/C? Sorry if that seems obvious I’m just making sure.

I don’t think this patch is what you expect.
If you just want to increase the durability of your weapon, you can do so with the Set Unit Status Patch.

If you want to make an event to pay and repair weapons like FE4,
The following processing is required.

A function that estimates the repair cost by multiplying the degree of weapon wear by a coefficient.

Function that actually receives money and performs processing to restore the durability of the weapon.

This function performs only (#2).
A similar thing is possible with Set Unit Status.
However, it does not have enough features to implement the FE4 repair shop functionality.

If you want to use this patch, install it with EA.
Do not throw away the .sym created when you install.

MENU->Run->Import event assembler

A .sym file should be created in the same directory.
It also describes where you mapped it.

After that, assemble the event as described in the patch instructions.
Refer to the sym file for the address of the AddToPerishables function that will be used by ASMC.

There was a problem with Simple Escape Patch, so I will fix it.

Problem:
#1 If you are rescuing a unit, it will not disappear from the “Units” list.
#2 If the unit that is set to leave last is rescued by another unit, the check function does not operate.

old patch

NAME.en=(OLD)Add Event: Simple Escape event that can be easily created 20191023

new patch

NAME.en=Add Event: Simple Escape event that can be easily created 20200114

Since I making an Updater, You can update it by pressing the Update button.
If you are using an older version, an update is available.
update FEBuilderGBA and select old patch and click update button.

If you have any questions, please send report7z.

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What to do if automatic patch update fails for some reason.
If the automatic update fails, the event will be as follows:

Determine the address where the new patch is installed.

Please select a newer patch.
The address where it was installed is written.

This time it is ASMC, so set the value of address +1.
Address is 0x15C0960, so if you add +1 it will be 0x15C0961.
It is necessary to add + 0x08000000 because it must be converted to a pointer.
0x15C0960 + 1 + 0x08000000 = 0x95C0961.

FEBuilderGBA automatically corrects + 0x08000000 for pointers.
Therefore, either 0x15C0961 or 0x95C0961 can be used.

After setting the value, write the event with Write Button.
If you set the correct address, it will return to its original form.

#2 Is fine by me I just wanted a way to repair weapons for a price. It doesn’t have to be like FE4 exactly. Anyways thanks for the information.

Right I’ve gotten to finding the address of the AddToPerishables function but I’m unsure of what I’m suppose to do next.

Question is any known problems with increasing the affinity list? I wish to increase the limit from 7 to 12.

I recommend that you don’t do that, but if you do, note the icons below the attribute icons.

Also, don’t forget to repoint other tables that have attributes involved.
For example, support effects.

I think it does n’t matter this time,
If you are using a Japanese ROM, you need to adjust the text table.
(In the Japanese version, the character string of the attribute name is displayed.)

Hey has something happened with FEBuilder? My app crashed and suddenly the .exe disappeared and now I no longer have permission to extract it to my folder.

I just updated to the latest version and am using it right now with no problems.


Here’s what’s going on.

The error is that the FEBuilderGBA.exe file could not be accessed for some reason.

Possibility

  1. FEBuilderGBA is running.
    -> You cannot rewrite the running exe file on Windows.

  2. Not enough disk space.

  3. Write protection or file permission is set for the file.

  4. Antivirus software mistakenly identified FEBuilderGBA.exe as a virus.

  5. Other.

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It happened to me a couple of times, I think I ran out of memory on my laptop while working, so, just donwload again and use another folder

Ahh alright thanks!