You’re correct on that the intended solutions for this map don’t make use of manipulating the AI. Nonetheless, I’m intrigued by how you got through this map. You’re also right on that the map can feel very puzzle-like, but I tried to make sure it’s beatable regardless of the path you choose or how the enemy stats fluctuate but also that no RNG manipulation or lucky dodges are required.
You had the right idea when you unlocked the first door and sent Avanni and Cam there. However, what I prefer to do here is to immediately unlock the next door, then use the Longbow and Handaxe to take down the dog or the Mogall - both options should work. This puts you into much better position to fight the boss Wight. The left hand side is actually the one I prefer when playing this map.
The right hand side is much more tricky. You basically have to use the Longbow to kill the first Revenant, and then move Cam all the way down. You’ll be using the Longbow to kill both Gargoyles as well, as well as getting rid of the two Mogalls with Avanni using the Short Bow.
If it turns out the fluctuating stats are causing issues in early game, I’ll have to reduce Hard Mode bonuses for those chapters. They’re not huge as is, but given the type of gameplay I’m going for, even 1-2 points in a stat could make a huge difference
In general Hard mode can at first feel more puzzle-like especially if you wish to 100% clear the maps by securing all side objectives, since your options for weapons and units are much more limited. This issue is later alleviated, however.
I’m glad you found enjoyment despite (or rather in this case due to?) the “puzzliness”. And yes, that is a typo, thanks for reporting.