Tower (Cerulean Coast)
What really attracts me about Tower as a whole is his overall performance in the story and as a unit. At the beginning of the game he’s your Jagen, good bases, decent growths etc, but the thing is, he can’t miss. This is the most literally and narratively terms stating it since his ability is really strong, having enemies adjacent to him have a 0% chance to dodge is actually crazy.
This works well with the team and for Tower since his primary use of weaponry is axes! He hits like a truck, can’t miss, and supports units by just standning there! I love this guy on the field, he just tears a hole through enemies and allows other units to help sweep in and clear a majority of them out. If he can’t do that, then he could just support from the sidelines and kill some enemies there. Of course as all jagens tend to do, he gets outshined by units with better growths and eventually falls behind statwise. Yet, that doesn’t stop him! He’s a Axe user with good base strength and can’t miss. He’s a big wall of pure man meat that you could bring to utterly crush your enemies!
Storywise, I really like how he’s expanded upon and not left out. At first he’s framed as your typical “Old Man” Archetype. Doesn’t trust highly advanced relics, isn’t willing to try new things for the possible dangers it could bring, that sort of thing. Despite this defecet that could ruin most characters, it doesn’t with Tower.
He’s friendly with most of his associates, can be surprisingly optimistic when people need it, and he’d never turn his back on those close to him. Of course he has his own principals that collide with others, but he doesn’t demean them for thinking that way, unless it’s really darn violent, if they intend to kill him, or if they’re really cult like. He’s religious, but not like “Cultish” and all that.
His character is really grounded, never really changing that much and only finds new interactions with the people he knows and people he will meet. This is both fun to watch and depressing to see when certain character clash with his own principals. He’s a reasonable guy, but if he knows someone’s trying to use some super advanced doohicky, he WILL stop them. Doesn’t matter if they are friend or foe, there is no line he wouldn’t cross to prevent it from happening. He’s seen the horrors of what those things could do and he doesn’t want the same mistake to happen twice.
It’s always a treat to see him interact with people that way, his fixed point of view arguing with other’s. It’s so easy to just think “Yeah he’s old” and he doesn’t want to see this advanced stuff being used, yet all the points he makes do make sense. I’m being purposely vague about this “Advanced Stuff” since its a big deal in the story and anyone who reads this should play Cerulean Coast, do it now! Back to Tower, he’s just a fun character to see in the narrative, be it his role it in a expierenced old man with a caring heart deep inside that chest of his (maybe).
Tower is not the best unit, but he sure is a fun one. I don’t think I’d have as much fun as do in Cerulean Coast without Tower. He might’ve screwed me over on some maps, but you win with your favorites and Tower is way up there for me.