Yes every chapter has a little secret somewhere. Though I’m just now realizing I might’ve forgotten to include one in 11x lol
And huh…
Guess he forgot it at home that day. Silly Bandit.
(I’ll check him out and make sure he’s armed haha)
Thanks for letting me know <3
Turns out I must have modified or removed the weapon he had equipped at some point. Now that I’m thinking about it, he must have had a shamshir which I recently changed with 11x. It’s been fixed and he’ll be properly equipped in the next update.
another guy who lost his weapon. I am having fun trying to find all the secret items. Can you tell me what the Secret items are in chapter 3 and 4. not their locations, just what I missed out on.
I did a few things tho so far.
Some really Jacked up Units this time. and only on chapter 8 so far.
Love to see the insane units lol.
I recently changed the way units level up before you get them, and this might be part of that haha.
I’m less worried that I made the later chapters too hard now XD
Please let me know if you find any of the chapters too easy/hard. Balance isn’t my forte so I’m correcting as I go lol
And that guy was just too excited to come out and meet you haha. Another unit I’ll go fix ASAP
CH.3 and CH.4 Items
It’s funny, because I think of these two chapters as the most obvious locations lol.
The item in Chapter 3 is a Red Gem, to help with the shops on that chapter.
And the item in Chapter 4 is a Freezing Lance. The Magic Lance equivalent of the Wind Sword.
Chapter 9 bottom endless reinforcements make it a lot more difficult to go after Dark Fantasy and Iodine and Jonas, I have to leave about 6+ units just to handle them while the rest is stuck handling top when they spawn. other then that the chapter is pretty balanced.
also noticed I miss getting Iodine and Jonas in chapter 9.
They are part of the 9x Gaiden. Which has very specific unlock conditions. I hint at it with some optional dialogue with Gora’Luna, the new shaman, but it is very much the most complicated gaiden I’ve put into it.
As for the reinforcements, I can see that. I can definitely look at them.
Out of curiosity what was your final turncount for chapter 9?
I think I was at 40ish.
Bugged Secret in Chapter 10
I would have to redo chapters 8 and 9 to get that gaiden then. Last Save is on Chapter 7 after I did everything in it.
Yeah, 9 is one of the long ones lol. Hopefully 8 and 10 are both much shorter haha
Alright, good catch, I probably renamed the event without thinking.
Another thing to fix.
Also, if you’d like you can turn on debug by modifying the config file in the saves folder.
Then you could load any turn from any map if you’d want.
EDIT----
So I looked at chapter 9’s reinforcements, and it looks like I was completing it way faster, as those endless reinforcements are meant to hurry you along when you’ve gone way too long haha.
But as I was the main tester for the level’s turncount, it’s possible I underestimated the average length.
So I went ahead and made the endless reinforcements trigger a good deal later.
found another poor soul without his sword.
poor myrms
another thing I discovered by accident is you cant turnwheel back after Fantasy spawns to earlier turns.
once she spawns you can only turnwheel to the point at where she spawned.
Poor guy was just having a good time hanging out with his buddies in a cell.
I’ll grab him super quick and give him a nice shiny new blade.
As for the turnwheel on chapter 9, yes, that’s just a quirk with how the map is constructed.
Basically when Fantasy appears a completely new map is loaded and all the units, chests, and doors are replaced upon the map in new positions. Because of this intricate maneuver, turnwheelability is reset, since turnwheeling that complex change would be a complete mess. If it wasn’t reset, you’d effectively be able to turnwheel in the middle of it and wind up with some weird positioning glitches.
Fantasy Appearance
So just so you know when this turnwheel reset is gonna happen.
Fantasy appears either when both Jonas and Iodine are defeated, all the cells are unlocked, or 15 turns have passed.
That would be the special ability of the Thievery Knife.
It was left purposefully obscure for a reason, but looking back I should probably make it more clear haha
Master Steal allows you to steal any unequipped item from a unit.
if there another hint besides the one with reese and Gora’Luna it is not showing up. if I need to get S controlled, it not obvious enough of a clue. (havent tried this but they clues arent enough to figure it out.)
I had S pretty much attack everyone so far besides Fantasy so far. It driving me nuts to unlock the gaiden and trying to recruit the 2 controlled minions.
It is very deliberately vague lol.
I’ll probably have to make it more obvious. Maybe highlight the key phrases in red or something.
I recently just opened a Tips channel in the discord and included this as the first tip. So you can pop in there and see each step required for the gaiden unlock.
I didn’t realize quite how convoluted it was until I started typing it out haha.
It’s the first of the month again! Time for a new chapter of FotF!
This month brings us Chapter 12, a pretty complicated chapter involving multiple phases and challenges. This chapter is the one I can most confidently call a dungeon crawl. It’s also a big ol’ bunch of lore getting dropped on everyone, but not all at once, so hopefully it’s not too much of a text wall.
This release also includes the replacement of most, if not all, of the common sound effects that you usually attribute to FE games. I’m referring the the select sounds, the back beeps, the talk boops, the exp blips, etc. There are a lot of replacements, and it might sound weird at first, but I think the change is welcome.
But please, if you come across any sounds that you have a serious “I can’t listen to this one more time without wanting to throw my computer across the room!” problem, let me know. I might agree with you lol.
There are also a number of bugs that I addressed in this version including rearming units, removing old code in 11 to make it beatable, adding music tracks in places where they were missing, and so on.
This month, because of the early surprise release for FEE3, chapter 12 is going to be made available on the discord. There’s no paywall, it’s completely free, I’m just hoping for the opportunity to wave at people.
If you’re super against joining the Discord and being waved at, (I can’t blame you, I was that way for a long while) then you can wait and in a couple weeks I’ll update the link in the initial post to include chapter 12.
As always, I hope you enjoy FotF, and please report any bugs you find here or in the discord <3 Thanks for playing!
It’s the first of the month, and we all know what that means. time for FotF to release another chapter.
This month we come to Chapter 13, a much simpler chapter compared to 12. Hopefully that’ll mean fewer gamebreaking bugs
. But what it lacks in complication, it makes up for in awesome. It includes new fun terrain obstacles, potential new recruits, and maybe a reunion? I won’t spoil anything, but this is one of my favorite chapters, go play.
On top of the newly released to the public chapter, I’ve also gone and made some adjustments to various objectives throughout the game. These are mostly cosmetic changes, but I thought they were pretty cool. You don’t need to worry about a Defend map becoming a Seize map.
Now most of the real bad bug fixings have been talked about in the Discord, but should there be anymore real bad bugs, and you’re not a member of the discord yet, please feel free to join. And if not, then please post about them here. The sooner I know about those creepy crawly bugs, the sooner I can smash them with a hammer.
We’ve got one month left of 2023, and in that month, I’m planning on bringing this story of Reese’s to a close. I can’t thank those of you who have played, left comments, joined the discord, etc enough. Not sure I’d have gotten this far without you.
Like always, the link is in the opening post, and I look forward to hearing all about your bugs and adventures! Thanks for playing FotF!
Welcome to a brand new year! Hope everyone had a pleasant holiday season and you’re ready for a new chapter of FotF!
With the start of the new year, I’ve gone ahead and released the full release of the game on my Patreon. I’ve still got some polishing to do, but every chapter is finished, and all the main story is playable from start to end. (Unless someone finds a game crashing bug for me to fix).
But for the Public, I bring chapter 14, and I’m not going to lie, chapter 14 might as well be 3 chapters. I don’t know what I was thinking when I made this massive thing, but it’s still pretty cool. It’s a huge map divided into three sections where you’re going to face some familiar faces.
Now in the next few months I’m going to be releasing more chapters of FotF with more polished content. This will include more Supports, more fixes, more QoL changes, Achievements, etc. Please feel free to support this progress by joining the Patreon or Discord, or just by leaving comments.
As always, the link is in the opening post, but if you’ve read this far, I might as well reward you with an extra link right here!
Wow, so the wait is over then! Well, for patreons. I hope the public update is not too far but for now, we wait ![]()
I’ll probably be releasing multiple chapters each month as I progress through polishing them up.
The biggest things I’m focusing on before the full public release is Supports, post game content, and achievements.
Which actually reminds me that if anyone has some cool ideas for achievements I could implement, feel free to shout em out. The hope is to have at least 1 achievement per chapter.
Hey, congrats on the game, I started playing today and it looks pretty nice, but I’m puzzled by a few things.
I think on the 2nd chapter, the one you get Vorton, there are some enemies with what appear to be stealables, like a red gem and a promoting item, but I dont have any thieves in my group, what’s up with that, some kind of secret thing?
Another tiny critic, I like the whole sound effects thing, but most of the custom sound effects for moving characters and panels seem considerably louder than the other regular sounds, which can get a bit annoying.
Some of the very early enemy bosses display full range of motion but dont really move and that can be a bit confusing.
So every chapter has a secret location on the map that will give a player unit who moves there a lfun little item.If you find the secret item in the prologue map (and also in chapter 2) you’ll receive a Class Mirror which allows you to change the class of non-lord units.
So by using this on Varton you can get an early thief. None of the stealables are really necessary imo, but it’s a little reward if you want to use this mechanic.
Yeah, I’m planning on smoothing out the SFX as a whole, make them all around the same level.
I’ll be both increasing the volume of the vanilla SFX that I keep and decreasing the volume of the new ones. I’m also planning on replacing a number of other vanilla sounds, but SFX browsing is a lot of work lol. But yeah, I definitely understand that the sounds are still not perfect.
So in LT it’s an option on the Dev side whether or not to show Movement range for enemy units that don’t move. As a big fan of FE7 and FE8, I of course chose the option closer to their behavior. If a lot of people have an issue with it I could easily be convinced to change it. In fact I could see it being one of the simpler modifiers I add.
Thanks a lot for playing <3 If you have any other notes or questions please let me know! I hope you have fun with FotF.









