I deleted it but it only went up to the end of the demo. Did I download the wrong one. Can you send the correct link please
You downloaded the old demo from 2019. Version 1.1 is in this post: Awful Emblem - Version 1.1 RELEASE! - #139 by FPzero
Been having a lot of fun with the game so far, so thank you again for sharing this hack. Iām at chapter 19 now Iām starting to really suffer to decide who to bench, just got 4 pretty cool pre-promotes but my team was already quite tight and now I have no idea which configuration Iāll bet on going forward, this is so hard, congrats on making so many compelling and fun units (also the recurve bow has no description, including on damage numbers). At this point my team is already all promoted units and I just got the āvigor tonicā to boost someoneās growths but Iām also having difficult deciding on whom to give it to, Iām not incredibly blessed with my units, but all those I want to use have decent enough stats that theyāre not lagging behind, and those that had problems, like Selia being a bit too physically squishy, were patched up with stat boosters. So I guess Iāll just give it to my fav? (Unless⦠thereās an est about to come by? is there an est to become a training project at this point in the game that I might save the vigor tonic for?). In that regard will there be any boots stat boost at some point, or did I happen to have missed in previous chapters? Because there are so many cool units to use I hope thereās a little bit of deployment slots increase over the chapters of act 3, that would be really nice.
There is one unit near the end of Act 3 that you could maybe consider an Est (in the sense that he comes in at a slightly lower level and has pretty good growths) but heās still a prepromote, he just comes in at L5 instead of 8-10. Max is the final unpromoted unit that you get, back in Act 2 (not counting Hubert but heās special anyway).
Otherwise: Boots are in act 3. I think itās 20 but it might be 22. Deployment slots max out at 16.
@FPzero Bug report. The last boss of Ch27 appears with 35/53 HP for some reason. Also, because said boss is not posted on a Throne, you can easily neutralize him with a Sleep or Silence staff.
Not a bug, actually, itās story integration through gameplay. Pietro is exhausted after maintaining all his illusions for the duration of the chapter, especially the Demon King one, and his HP is not at full as a result. Plus we made you fight multiple versions of him and a Demon King so really youāve already faced like 5 bosses and Iām cutting the player a small break.
As for being able to Silence or Sleep him, I suppose thatās just a nice benefit for the player. Thereās really no way to balance them because status staves are essentially all or nothing when in player control. If you want to use it on him, go ahead.
Thanks. For the right one
Was there any big changes made between the first few chapters or can I just continue from my save file at chapter
Between the 2019 demo and the final release? Lots of changes happened primarily with item inventories, drops, and character stats (usually to buff characters). Iād recommend restarting, but I canāt force you to do so, of course. Just know that if you have trouble later it could be a knock-on effect of not starting with a current save file.
Actually wait a second, your save wonāt work because we added the Expanded Modular Save patch to the game since the first demo so it literally will not transfer between them. Youāll have no choice but to restart.
I think itād probably be best to swap out the download link at the bottom of the OP with whatever the latest version is, instead of it pointing to the old demo?
I was able to with save state. But okay Iāll restart. Can I get two S rank weapon types or just one.
Do you have a list of how to unlock your Gaiden chapters?
Are ordinary houses supposed to be only visitable once?
EDIT: Okay, turns out this is just a unique instance. The house in the north end of the map can be revisited just fine. So I guess this is a bug report - one of the houses in Chapter 10 is only visitable once.
not sure if this was reported but on chap 24 it says defeat boss to win but I have to seize after defeating him
I wanna ask if thereās any paired supports for any of the characters? ![]()
I wrote about this elsewhere!
Yes, there are paired endings. At a quick glance Iād say like, 2/3 of the characters have one? The full list of possible paired endings:
Act 1
Judith/Niccolo
Lily/Rowan
Rowan/Selia
Martin/Ferris
Martin/Selia
Rose/Fia
Act 2
Judith/Richter
Rose/Laurence
Rose/Gabriel
June/Miles
Angus/Frank
Beatrice/Richter
Kate/Dalton
Richter/Selia
Max/Cobb
Frank/Dalton
Edgar/Victoria
Act 3
Hubert/Grace
Gabriel/Bertrand
Simon/Grace
Act 4
Bertrand/Francois
Max/Francois
Vernon/Lydia
Not all of these are romantic, in fact thereāsā¦I think nine that are explicitly romantic, with a couple more you could read that way if you wanted to. The majority of them are āand hereās what dumb shit they got up to after the fact.ā
I love like platonic endings so yipeee
This was a good idea and I finally had time to sit down at my PC and do it. I copied over the main release post to the OP instead of just linking to it, then put the original OP with the 2019 demo at the end of the post in a blockquote for preservation.
Hello ^^ I wanted to ask: does this game have split promotions or just linear ones? At the very least, Google AI seems to think there are split promotions xP
Excepting the Lords, the rest of the roster has split promotions.
These houses in Chapter 12 canāt be revisited:
EDIT: Also this one space is a fence where all the other spaces on this wall are marked as a wall that fliers canāt navigate.
EDIT 2: Confirmed in Chapter 13 that when you have a unit initiate Trade with one unit and then follow that with initiating a Talk command interaction, the Trade option is refreshed. Is this a known and/or acceptable exploit? Also, the tavern and house in that map are only visitable one time each.
EDIT 3: The A support between Lily and Rose has this error near the end:





