Awakening Mayhem - FE13 Create Your Own Custom Unit!

that is robinsexual if they only support robin like what a corrinsexual is.

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btw feel free to use Nah’s portrait as a placeholder for my Frederick replacement but make sure her hair is purple

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Playtest Version

Here is the google drive link to the current Version of the CMU, It is the first build, including all the Characters/Builds and Portraits that we got.

THIS MOD IS BASED ON THE EU GAME/ROM ! There will be issues when using a NA Copy

But the Crit images/Portrait Cuts are not in yet, so don’t worry if Juste crits an enemy, but you see Chroms face.

I suppose you know how to install all of these on Citra and thanky you for being part of this Project.

Now its time for finding any and all errors that are still in (And there will be many)(probably).

If you find a bug or error just send me a DM, Thanks!

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:goat:

FinzGOAT, I’ll be playing this tonight!

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Another question – are you open to uploading Juste’s extra expression frames later?

It’s fine if not, but if you’re willing I think that would awesome (also I paid good money for it :sob:)

I can try later on, because Currently I used the same for the expressions and I dont know which is which in the Folder, so I would need to redo Chrom/Justes Folder

Things I’ve found so far:

  • A lot of early units can’t use their weapons - Virion’s replacement I understand since he has the arms scroll, but a lot of the other early joiners can’t and don’t have a way to be able to.
  • Flavia is a being of shadow… oh wait I don’t have the DLC downloaded nvm that’s probably on me
  • Frederick’s replacement is starting with only a silver lance, that feels unintended
  • Paragon needs to be banned, you can snowball Chrom’s replacement so ridiculously stupidly fast. I got him to like 18/20/1 lord → mercenary → hero by the first master seal. Him starting with a Naga’s tear, not being weak to mages, and having perfect availability all really aren’t helping. Like there doesn’t feel like there’s much reason to try to get any other unit to juggernaut when you can have Chrom be an unkillable soltank hero with several stats in the 30s thanks to Kellam’s replacement’s second seal by ch 9.
  • Not unintentional but I feel like Nowi’s replacement deservers a higher starting level

Joining with a Naga’s tear seems a bit excessive anyway. The higher amount of stat boosters can already lead to issues (the only reason I gave one to Orion is since he’s the child unit of the latest joining mom, who’s a healer which could interfere with building supports, and it’s talisman, but I’d be happy to remove it if a full stat booster recall was done)

the Naga tear from what I know of is for lunatic mode to make it even possible as the starting crew without it cannot make it out of the first area and paragon I could talk to him about and see if he has another skill in mind.

I mean giving Frederick’s replacement actual stats and an inventory feels like it’d do the trick too

Assuming 9 levels in Cleric, they should end up with

(HP 75% | Str 25% | Mag 35% | Skl 55% | Spd 45% | Lck 20% | Def 55% | Res 45% total growths in cleric,
+4 skl, -4 hp
HP 2.75 (6.75 - 4) | Str 2.25 | Mag 3.15 | Skl 8.95 (4.95 + 4) | Spd 4.05 | Lck 1.8 | Def 4.95 | Res 4.05 for personal stats after the 9 levels)
then Sage has
HP 20 | Str 1 | Mag 7 | Skl 5 | Spd 7 | Lck 0 | Def 4 | Res 5 | Mov 6
for a total of
HP 23 | Str 3 | Mag 10 | Skl 14 | Spd 11 | Lck 2 | Def 9 | Res 9, assuming you round up on 0.5+
or that with -1 hp/skl/lck/def with purely rounding down

uhhh no levels just Fred’s stats(without great knight) ontop of sage bases with bane/boon

ah so that’s why the cast sucks, I kinda assumed there’d be autolevels or smth used to determine the unit’s base stats so it actually lines up with their class and intended statline

ya Fred is gonna be a sage with 4 def cuz Fred has no base def

26 11 0 6 5 14 1

Great Knight bases

What Fred’s bases are AFTER removing great knight
2 hp, 2 str, 2 mag, 6 skl, 5 spd, 0 def, 2 res

Ontop of sage making the stats

22 hp(-4) 18 hp , 3 str, 9 mag, 11 skl(+4) 15 skl , 12 spd, 6 lck, 4 def, 7 res

I’m slipping in and out of lucidness now thanks to a bad case of bacterial bronchitis and a bevy of antibiotics, but I’m inclined to agree with you that yeah, Paragon is excessive, and it was done to overcorrect against the hordes of generic Aptitude units.

I’m not opposed to making the below updates:

  • Naga’s Tear → Seraph Robe
  • Paragon → Veteran

Bear in mind though, if I make this change, I want Aptitude banned too. There are a metric shitton of units running around with growths at minimum 80% and pushing over 100% thanks to that bullshit – so why train any other unit?

Completely unintended. Also she still needs a name >_>

yeah I’m of the opinion that there should’ve been a banned skill list

Galeforce, Aptitude, Paragon being the big 3

veteran is kinda pushing it? But that’s only part of what makes Robin broken so it’s probably fine. and all stats +2 would probably be broken if it was on anyone who joined super duper early, but it isn’t so I think it’s ok
oh rally spectrum on an early unit too but I don’t think anyone has that

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Why does Soldier have 6 move now

I don’t think there’s any reason for it to have 6 move

Oh also Libra’s replacement probably shouldn’t start near an archer lol

oh also also that doesn’t look like a berserker

Also also also Henry and Libra’s starting inventories don’t seem to be correct

also also also also Lucina’s replacement starts with C swords and E lances, while standard practice for a 2nd gen with two weapon types would have her with C in both

I’ve named them! It’s something!

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Galeforce isnt broken on an early unit cuz they still have to be able to kill to proc it. its strong but you still need to train the unit with it and the unit with it is slow, fragile, and almost all their growths are 50/50 letting them be liable to being stat screwed.

Plus its kinda sad when the unit with it is a dark mage that cant kill an armor knight without help.

tbh I had most of this build online by ch 9 lol. The rest (stats getting to caps rather than merely being enough to sweep the rest of the game with ease, Aether, the forged 1-2 range weapon) are kinda just minor bonuses at this point lol.