As of today, skills currently inserted into the game.
Inspiring Leader (Currently Not Functioning) - Roy - When equipped with a Prf Weapon, bestow a 2 square aura (Tier 1 - 15% Hit. Tier 2 - 15% Hit, 10% Crit. Tier 3 - +2 Damage, 15% Hit, 10% crit)
Moonlight Princess- Lilina - Adjacent units take -3 Damage and do +1 Damage
Future Sovereign - Zealot - For each Ilian besides Zealot deployed, +1 Damage -1 Damage recieved (Caps at 6/6)
Charisma? - Clarine - Bestows a 3 range aura that gives +5% Hit, -10% Avoid and +2 Damage
Prediction - Sophia - Bestows a 3 square aura of +25% Hit, +25% Crit Evade and -25% Crit
Great General - Douglas - For each Etrurian General besides Douglas, Douglas gains +3/-3 (To a cap of 6/6)
Life and Death - Bartre - When engaging the enemy, Bartre deals +5 damage and takes +5 damage
Towering Knight - Bors - For each 2 con above the enemies, deal +1 damage (No cap)
Magic General - Cecilia - Add 1/2 Strength to damage when attacking with Magic
Battlefield Tactics - Dieck - When fighting on Terrain with a bonus, gain +2 Damage, +10% Hit
Rebellious Soul - Echidna - When fighting on a space with no terrain effects, gain +2 Damage, +10% Avoid
Knighthood - Eliwood - When level is equal to or higher than enemies, Do +2 damage, take -2 Damage
Crescendo - Elphin - Every 3 turns, Elphin gains +1 more damage to a cap of +5
Scheming - Erik - When attacking +20% Crit, When attacked -20% Crit
Etrurian Agent - Erk - For each rank in Lance beyond E rank +1 Damage when using lances
Chivalry? - Saul - Against Male Enemies +3 Damage, Against Female Enemies -3 Damage
Lightning Strike - Zeiss - When facing flying enemies +15% Hit Rate and Avoid. Gain an additional +3 damage to unit so long as they are mounted
Intimidate - Garret - Enemies Avoid reduced -20% in combat
Crowd Fighter - Fir - When engaged by enemies without the boss tag, +2 Damage, +5% Crit, +10% Avoid
Trample - Miledy - Gain +3 damage vs non-mounted units
Shadowgift - Hugh - For each rank in dark magic, gain +1 Damage
Specialist - Gale - The fewer equippable items you have, the more Damage you do (5 Weapons = +0, 4 Weapons (+1), 3 Weapons (+2), 2 Weapons (+3), 1 Weapon (+5)
Solar Princess - Guinevere - When using a Lance, half of the Magic stat is added to Damage. Negates Patriotism
Opportunist - Igrene - When attacking an enemy who cannot counter attack, gain +4 damage
Bowbreaker - Juno - When fighting units equipped with Bows, Gain +50 Hit and +50 Avoid
Sword Saint - Karel - When Engaging the enemy, +2 Damage, +15% Critical rate, -10% Avoid, When engaged by the enemy take -3 damage and gain +5% Crit, +10% Avoid
Revengeance - Lyn - Damage +2 and Crit +10% when fighting Bern soldiers and Manakete enemies (Incl. Bosses)
Basic Training - Mary - When fighting an enemy using a weapon of a higher Rank than Mary’s equipped weapon, Mary gains +2 Damage, +15% Hit
Aggressive Knight - Noah - When engaging the enemy, +2 Damage, -1 Doubling Threshold
Prodigy - Percival - +7% Hit, +7% Crit Evade, +7% Evade
Starfall - Ray - Reduce enemy resistance by 1/4th when fighting. (Considering 1/3rd)
Murderous - Rutger - When initiating battle, +2 Damage, +10% Critical rate, -10% Avoid
Defensive Knight - Treck - When engaged by the enemy, -3 Damage Recieved, -1 Doubling Threshold
Guts - Wendy - While level is lower or equal to enemies (Promoted counts as +20), +2 Damage, -4 Damage Recieved