Fire Emblem: Maiden of Darkness. Check the OP for updates I do them everytime I achieve now

Whoever makes this should use her appearance in the Mario Kart disc as a reference. Just saiyan.

I have an armoured merc anim in the works if you want to use it. It’s differently animated than the vanilla merc, though, so not sure how useful it would be to a project using both.

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Weekly update.

We completed templated preparation Chapters 21 and 22. In detail a chapter prepared in this way has reinforcements, enemy units, items etc. set up, yet lacks the plot details of cutscenes and text. It functions as a playable chapter, but isn’t in a stage to be considered complete.

With this the only new chapters left to be completed are Chapter 18, 20x, 23, 23x, 28x and FINAL.

Thanks to Circles and Can of Worms, we now have spell animations all fixed up.

As pictured we can assign animations based on melee and ranged. This allows us to make two versions of a custom spell, one that is aligned for melee and one for ranged. This solves the inherent problem of the CSA, that being that a custom spell can only be aligned to a single offset.

Also thanks to Circles we have three new map palettes, one for the Snow Castle and Isle Castle, rounding off those maps, and one for Chapter 22. The palettes help bring a nicer look to the game, and I’m very thankful for his help.

Can of Worms has offered some of his own portraits to replace the Generic portraits we needed done. We’re very thankful, and hope these will allow our artists to focus their work on the other portraits needed.

All of the Chapter Data has been re-ordered, the base has been inserted. It’s not populated yet, but the concept of going from Chapter->Base->Chapter has been implemented, due to our new table for inserting events

All of the new chapter names have now been inserted into the Rom and are functioning.

We are progressing, perhaps not at the pace I’d personally prefer. But things can only go so fast with so many moving parts that also have their own lives.

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Oh! I don’t know about the spell thing… I don’t know that was even possible XDU

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Wow, as i see the updates i get more and more hype, This has so much work on it, it is a high level hack, also, i think the halberdier with no helmet looks better. So well id like to help you, but im not good at graphics, or not as godd as id like to be, and im working on my own project. But cheer up, i know you will get an awesome game.

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So we’ve inserted all the recoloured portraits (though for the record those recolours are focused on being closer to the official art rather than a specific FE7/8 colour.) And we’ve been implementing More Skills

Wolt, Sue, Shin, Dayan, Lugh, Lalum, Sigune, Jodel and Niime are the only units with Skills left to make.

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Nice, is that gray on his shoulder like…uumm the metal is worn out? At the beggining looks like a pallete mixed, but if i look closer looks like the “paint” of the armor got bashed in one of the many fights this veteran had. YEP looks cool.

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I like the idea, Marcus looks so badass with his damaged armor.

Wait… Sigune has her own skill?

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Yes, Reinforcement, it’s Tanith’s skill. Summoning 3 Allied Pegasi.

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Small update for MoD.

We’ve inserted all the new portraits, the enemy classes for Chapter 20x, the Great Knight for Douglas (nicely shown off by Marcus here, along with his almost functioning skill), most of the skills, a lot of the new weapon icons. And we’re moving through populating chapter 23. With 23 done the only chapters remaining that feature a new map and majorly edited events will be Chapter 28x (the old 20Ax. Because it was awful) and FINAL. Also check out Hanon’s portrait, mainly done by Adam, a complete newbie, and touched up by Can. Hopefully we’ll get everything done in time, we have two months left to crunch. But a lot of time has been devoted to moving things behind the scenes, a lot of things that are pretty invisible, but sort of important for the whole game to work.



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Is Al from the manga in your game? cause if that weapon icon is what i think, its the OP combo of Zephiel in the manga…And if you have an animation for that. Men, this hack is so awesome.

And that Hannon, you sure it was made by a Newbie??? Looks cool.

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Al is not in this game, there is nothing about Hasha in this game. We do not have an animation for the King class using both swords.

Hanon was done up by a newbie, but it was finished and touched up by a pro.

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Those crossbows are going to all get burned. I hate crossbows so much. Why did you do this to me? Please at least nerf them from RD, they were really dumb and I hated them. Wow I hate crossbows so much.

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Holy what; 19(potentially 23) defense for level 1 Marcus? That seems… excessive.

Any descriptions coming on those weapon icons?

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Oh, I should mention that Marcus is not a Great Knight, I was just using him to test the class.

As for the weapon Icons I have an image file with names. I’ll go over them with more detail when I have the time.

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That a lot of weapons!.. I love it :heart:

All of them will be used?

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Well not quite since there’s plenty of leftovers from Vanilla FE6. But almost all of them yes. I don’t tend to get work done I don’t intend to use.

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F Fighter in progress, I mean it’s done we just wanna give her some longer hair.

EDIT: It’s been completed now

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That bulky, powerful and pretty girl.

There are usable character with the Female!Fighter Sprite?

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Yes that’s typically why we make something, so it will be used.

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Those frames are bad, yo.

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