Fire Emblem: Maiden of Darkness. Check the OP for updates I do them everytime I achieve now

Wow,this animation is so cool!
I like it!:+1:

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The animations looks really cool.

I’m excited to see more about this game :smiley:

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So I figured I’d post a list of what we have left to achieve

Itemized List of what needs to be done, listed by severity (Due date, October 14th, at latest)

Onmi:
11 New Chapters
19 Existing chapters edited
World Map Transitions
Testing
Balance
Story Dialog
Supports
Extra Dialog


Animations:
Guinevere Promoted - In Progress
Elphin Promoted
Female Fighter
Female Halberdier Scripting (Editing existing M Halb scripting)


Spell Animations:
Working Engine (Circles)
Rescripting Spells


ASM:
Skills and Calculations
Pointer Table for Chapters
Collosseum
4 Page Stat Page
Increase Doubling Threshold


Black Mage:
Remaining Skill Icons
Remaining Weapon Icons

I would also like to confirm that the following skills are in the game and functioning

Wendy
Dieck
Echidna
Erk
Hugh
Garret
Miledy
Zeiss
Saul
Fir

6 Likes

Following Skills? But I only see characters names o.o

Anyway, I’m glad this progressing. I love the ideas and how this would look :smiley:

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Hey.

Have the skill icons.

They go in order of recruitment excluding the last 4 icons in the 4th last row, those are 3 variations on Sword Saint (They represent paths arriving at a sword, based on Karel’s oft repeated motto that all paths of the sword lead to the same place) And an alternate Revengeance.

After that we have the Class skills, 4 criticals, Pick and Black Mage is trying to sell me on Live to Serve. Then we have the Heritage skills, Lyn’s group is first, Ninians second and Fiora’s third.

The last row of skills are the National skills, various enemy “Elites” will have those skills, you may notice they are all based upon the army emblems from the option menu. Minus Etruria, which is a single lion due to that nations complex design.

We’ve reached up to Chapter 19 as far as “playable” is concerned. My main goal is getting the game all running as a game, and then focusing on adding in all the dialogue etc.

9 Likes

Don’t talk to me or my son ever again

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Roy with FEIV Astra hype.

Gonna mod the mod tho, so Lilina gets her inheritance skill from Florina

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As of today, skills currently inserted into the game.

Inspiring Leader (Currently Not Functioning) - Roy - When equipped with a Prf Weapon, bestow a 2 square aura (Tier 1 - 15% Hit. Tier 2 - 15% Hit, 10% Crit. Tier 3 - +2 Damage, 15% Hit, 10% crit)

Moonlight Princess- Lilina - Adjacent units take -3 Damage and do +1 Damage

Future Sovereign - Zealot - For each Ilian besides Zealot deployed, +1 Damage -1 Damage recieved (Caps at 6/6)

Charisma? - Clarine - Bestows a 3 range aura that gives +5% Hit, -10% Avoid and +2 Damage

Prediction - Sophia - Bestows a 3 square aura of +25% Hit, +25% Crit Evade and -25% Crit

Great General - Douglas - For each Etrurian General besides Douglas, Douglas gains +3/-3 (To a cap of 6/6)

Life and Death - Bartre - When engaging the enemy, Bartre deals +5 damage and takes +5 damage

Towering Knight - Bors - For each 2 con above the enemies, deal +1 damage (No cap)

Magic General - Cecilia - Add 1/2 Strength to damage when attacking with Magic

Battlefield Tactics - Dieck - When fighting on Terrain with a bonus, gain +2 Damage, +10% Hit

Rebellious Soul - Echidna - When fighting on a space with no terrain effects, gain +2 Damage, +10% Avoid

Knighthood - Eliwood - When level is equal to or higher than enemies, Do +2 damage, take -2 Damage

Crescendo - Elphin - Every 3 turns, Elphin gains +1 more damage to a cap of +5

Scheming - Erik - When attacking +20% Crit, When attacked -20% Crit

Etrurian Agent - Erk - For each rank in Lance beyond E rank +1 Damage when using lances

Chivalry? - Saul - Against Male Enemies +3 Damage, Against Female Enemies -3 Damage

Lightning Strike - Zeiss - When facing flying enemies +15% Hit Rate and Avoid. Gain an additional +3 damage to unit so long as they are mounted

Intimidate - Garret - Enemies Avoid reduced -20% in combat

Crowd Fighter - Fir - When engaged by enemies without the boss tag, +2 Damage, +5% Crit, +10% Avoid

Trample - Miledy - Gain +3 damage vs non-mounted units

Shadowgift - Hugh - For each rank in dark magic, gain +1 Damage

Specialist - Gale - The fewer equippable items you have, the more Damage you do (5 Weapons = +0, 4 Weapons (+1), 3 Weapons (+2), 2 Weapons (+3), 1 Weapon (+5)

Solar Princess - Guinevere - When using a Lance, half of the Magic stat is added to Damage. Negates Patriotism

Opportunist - Igrene - When attacking an enemy who cannot counter attack, gain +4 damage

Bowbreaker - Juno - When fighting units equipped with Bows, Gain +50 Hit and +50 Avoid

Sword Saint - Karel - When Engaging the enemy, +2 Damage, +15% Critical rate, -10% Avoid, When engaged by the enemy take -3 damage and gain +5% Crit, +10% Avoid

Revengeance - Lyn - Damage +2 and Crit +10% when fighting Bern soldiers and Manakete enemies (Incl. Bosses)

Basic Training - Mary - When fighting an enemy using a weapon of a higher Rank than Mary’s equipped weapon, Mary gains +2 Damage, +15% Hit

Aggressive Knight - Noah - When engaging the enemy, +2 Damage, -1 Doubling Threshold

Prodigy - Percival - +7% Hit, +7% Crit Evade, +7% Evade

Starfall - Ray - Reduce enemy resistance by 1/4th when fighting. (Considering 1/3rd)

Murderous - Rutger - When initiating battle, +2 Damage, +10% Critical rate, -10% Avoid

Defensive Knight - Treck - When engaged by the enemy, -3 Damage Recieved, -1 Doubling Threshold

Guts - Wendy - While level is lower or equal to enemies (Promoted counts as +20), +2 Damage, -4 Damage Recieved

3 Likes

Rules of Nature intensifies

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The path of the sword skills are too visually similar to each other, same as the last two country skills, the lion and the house i believe. Saul’s skill (the phanto mask) has really flat colors, so it looks underdeveloped compared to the rest of the icons.

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Only one of those paths is being used.

The Lion and the Horse really do not look similar to me Besides, the full Etrurian Symbol is not going to fit into a 12x12 square. So Lion it is.

Saul’s icon isn’t that great, I agree, but this is a case of “Can someone think of one better? No. Then we’ll leave it as is until we do.”

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It’s not really a matter of creative thinking so much as making your graphics consistent, as you have for most of your icons. If you added more shading to the mask, it’d be in line with your other skills.

Also, when you create graphics for video games and other visual media, you have to be careful about making things look too similar to each other as it could confuse players. You could change the pose of the horse so it’s not so similar to the lion.

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It’s a colour thing, we don’t really have the colours to shade Chivalry? in its current form. But I’ll be sure to pass it along so BM can try different colour combinations.

I wont be changing either of Sacae or Etruria’s National skills, 1. Because these skills will only ever appear on units of that nation, there’s no chance of mistaking one for the other. 2. Because we are on a deadline, and just because someone could possibly mistake two creatures in different poses (The horse is running, the Lion is reared back) is no reason to go change it. I will look into seeing if the lion can be mirrored though, maybe that will help.

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Oh you certainly do have enough colors to shade it, lol.

If they appear on the same map, there is a chance of confusing them. And that certainly is a reason to change it, because it could potentially confuse your players. Unless that’s your aim, it will detract from an experience. The idea of well made graphics is to give visual cues to players so they can glean information quickly and separate one thing from another. When things are too visually similar, that will detract from that.

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They will never appear on the same map. The Sacae arc is long after the Etruria arc, and Etrurian soldiers do not appear after the Etruria arc. Bern/Ilia and Bern/Sacae do, but neither of those symbols resemble one another. As I said, I will consider reversing the lion so it is facing the opposite direction, even though I do not feel they look similar at all.

It’s not “Enough colours” the skill icons are on the same sheet as the weapon icons, that really only leaves brown as a shading colour right now. I will definitely bring it up to BM to see what he can do.

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Wait, so why does Erk join in Chapter 2 again?

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What do those national skills do?

Also, to avoid the confusion with the lion, why not use the crown instead?

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They’re enemy only skills

Bern
Patriotism When a non-dracoknight unit is within 5 squares of a Dracoknight, +1 Damage, +10% Hit.

When Bern’s forces fight near the symbol of their army, they fight better

Etrurian
Knighthood Whenever an Allied Paladin, General or Valkyrie are within 5 Squares, -2 Damage Recieved, +5% Evasion

Fighting along side those who represent the 3 generals

Brigand
Barbarism Whenever fighting a lowered level enemy, +1 Damage, -1 Doubling Threshold

Because they’re bullies who pick on the weak

Ilia
Mercenary When allied units are within 3 squares, -2 Doubling Threshold, +10% Hit

When banding together under hardship, they fight better

Sacae
Nomadism When engaging an enemy that cannot counter attack, +10% Hit -1 Doubling Threshold

Because they’re majority mounted archers who perform hit and run tactics, like the mongols they’re based on.

Lycia
Heroism Whenever fighting higher level enemies, +1 Damage, -1 Damage Received

Opposite of the Bandits, when confronted with a challenge they rise to the occasion.

EDIT: As for the crown, possible, but BM would reject the idea due to Zealot’s skill being a Crown already and the skills not having similarities.

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Fair I guess, although switching the crown in jerrot’s and making it etruria then giving jerrot’s a different icon(idk someone being crowned, idk) could work. But that is more work.

This is kind of vague; what does it mean? Like they get the same buffs or weaker versions of the same ones?[quote=“Onmi, post:195, topic:1317”]
Lycia
Heroism Whenever fighting higher level enemies, +1 Damage, -1 Damage Received
[/quote]

Huh, we have a similar skill; mine affects hit/avo rates though.

Overall, they seem interesting; the doubling stuff seems like it could get dicey but idk it is also specific enemy units only so it’s probably fine.

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It means they get the buff when enemy units of those class are in range of them, I was more explaining the justification behind each of them. They also don’t stack because that would be absurd

So an enemy Mercenary with Patriotism would gain +1 damage and +10% hit so long as within 5 squares of him, there was a Manakete or Dracoknight/master.

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