So at minimum, I’d like the HP restoration effect on an equipped weapon with a certain ability. If it’s not too much trouble, the same effect on an item with a certain ability (like FE4’s Life Ring) would be nice, but not completely necessary.
Given that the default weapon lock engine appears to have some unused bits (like weapon ability 4 0x1), I don’t think it should interfere with weapon locks, would it?
Renewal (restore fixed amount of HP) when a weapon has weapon ability 3 0x40. I guess I need to test if this is a hidden weapon lock, but I’m going to assume it isn’t.
Priority number two is:
Renewal (restore fixed amount of HP) when an item has weapon ability 3 0x80 and is in user’s inventory. Multiple renewal effects from weapons/items (e.g., if user has a healing sword and a healing item) don’t stack.
If it’s possible for both to use the same ability, that would be nice.
I don’t get why, but weapon lock 0x10 triggers Lyn’s lock instead of the soothing effect for me…
IIRC I had this installed already, so I’m confused. (Renewal works fine)
When I use it, it seems to just stall the game infinitely, but not crash it. I attempted just copying and pasting the bytes into the ROM, but it yielded the same effect(same effect as using event assembler). I tried different offsets to see if it was just a bad offset, but the game still stalls. When I do offset(of ASM), it just sends me back to the title screen. I use offset+1 and offset, but neither seem to work. Am I typing the code (ASMC 0xFFF811, inserted at 0xFFF810) wrong or did I forget to do something else? I checked to make sure the unit was an ally, and it is. I even tried applying it to NPC characters and Enemy characters, but it has the same effect as if it were an ally character. Any ideas?
It’s definitively not working for me. Or I’ve made a very stupid error. I’ve checked differnet adresses, checked the unit an if I’m using the right offset for the ASMC, which I’m doing. It’s like @SageMatthis says, after calling the code the game just stalls infinitely.