I’m using FE Builder.
It’s that one that automatically activates the background effect where the rest of the body popped up and roars.
I guess it’s similar to the demon king, i guess.
If you use the Draco Zombie to attack with your own control, you would only see it’s head. If you heal them or have a enemy draco zombie attack you, it will be then activated. I would like to find out where the sprites of the rest of the body are placed at, if anyone may know. And if possibly, to add new ones for specific classes.
I think that the rest is drawn in the background etc.
If you examine it with the graphic editor, it may come out, but it has not been discovered yet.
Processing is executed by FE8U (0806fa84 SpecialBattleBackgoundChange)
It is an argument that passes here to the r1 argument, it changes as becoming the demon king or dragon.
However, details have not been analyzed yet.
08057724 4802 ldr r0, [pc, #0x8] # pointer:08057730 -> 02000000 (WRAM )
08057726 6800 ldr r0, [r0, #0x0] # pointer:02000000 (WRAM )
08057728 2101 mov r1, #0x1
0805772A F018 F9AB bl 0x0806fa84 //SpecialBattleBackgoundChange
0805772E E006 b 0x805773e
08057730 0000 0200 //LDRDATA
08057734 48A9 ldr r0, [pc, #0x2a4] # pointer:080579DC -> 02000000 (WRAM )
08057736 6800 ldr r0, [r0, #0x0] # pointer:02000000 (WRAM )
08057738 2102 mov r1, #0x2
0805773A F018 F9A3 bl 0x0806fa84 //SpecialBattleBackgoundChange
1 Like
If you are good with ASM take 7743 advice, if not, use my animation
There is a link in the description of the video
3 Likes
Ah, it’s you the one who did those, nice.
I already was using your animation, just for now
1 Like
Hmm, i might see it but not be able to solve it. Ok, thanks