Today, I intend to raise a friendly discussion regarding a significant question I have. I am relatively new to the community (although I have had my FE Universe account for some time, I only started interacting recently), and since GBA games hold a special place in my heart with their own unique charm, I dived into romhacks. This was, by the way, a very well-made decision, as there are several wonderful projects that I consider superior to the original games. However, I would like to know why most projects do not include a casual mode. I understand that it is often viewed as a design choice, as well as the immense popularity of “ironman runs” (which, by the way, I really enjoy watching content creators do).
I always play the main series games on hard and casual mode, as I consider it a fair difficulty for players like me who are not particularly skilled at strategy games and who also dislike losing their units. It provides greater freedom and convenience when playing the maps. Yet, there are some excellent romhacks that do not offer the option of a casual mode to prevent permanent unit death, which, for me, is a significant barrier to finishing the gameplay of the project.
Therefore, I would like to know if there is any issue with implementing a casual mode when constructing a project or if it is the general consensus in the community to use the “classic” mode as the standard, or if the community, in general, has any concerns about including a casual mode in the projects.
I reiterate that this discussion is in no way a criticism of the romhackers nor is it intended to incite or suggest any changes; I simply wish to understand the reasons (if any) behind this choice.