Weapons with innate CON boosts


#1

So I was messing around with the stat boost address function in FEBuilder, which works fine. You can set an item to give an innate boost to any stat when equipped, except constitution. I thought it was odd that you can boost every stat except CON. Is there any way to get around that limitation?

In case you’re wondering “why would you ever want this”, I was thinking of making a chapter where a green unit is effectively unrescuable because of a ring that weighs them down, and they’d remain unrescuable until you manage to recruit them (and trade/discard the ring)


#2

What are you talking about? There is the option to boost CON in FEBuilder.


#3

Doing so results in nothing happening.
With a boost to CON:

With a boost to STR:


#4

There is no con boost for weapons (at least in FE8).

There’s HP, str/mag, skl, spd, luck, def, and res.

[details=FE8 Stat Bonuses Editor][code]#FE8 Stat Bonuses Editor by SpyroDi

1
FE8 Stat Bonuses Editor by SpyroDi (please consult Stat Bonuses.txt)
0xE50000
100
16
Stat Bonus Pointers.txt
NULL

HP Bonus
0
1
NEDS
NULL

STR/MGC Bonus
1
1
NEDS
NULL

SKL Bonus
2
1
NEDS
NULL

SPD Bonus
3
1
NEDS
NULL

LCK Bonus
6
1
NEDS
NULL

DEF Bonus
4
1
NEDS
NULL

MDF Bonus
5
1
NEDS
NULL[/code][/details]

I suppose that you could ASM his con to be high at the start of the chapter, then set it back to normal upon recruitment. Ideally, though, you would want to add a condition to rescuing.


#5

Vanilla FE8 doesn’t have a con getter, unlike other stats (nor does mov). However, I made one, and it should be part of the skill system. You can edit it to work similar to the other getters.


#6

CON is not referred to as a weapon bonus.
This is the specification of FE.
(There is no choice but to fix asm).

CON is referred to as the value of stat booster item.