Variable Poison Damage

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Tags: #<Tag:0x00007f0e2c1c08e0> #<Tag:0x00007f0e2c1c0660>

break set at 080243FA

[Saturday, July 28, 2012 4:52 PM] Cam:

<<< anyway
address 0x08024404
96 57 12 23 D3 5C DB 08 00 00 00 00(makes it do maxHP/8 damage)

[7/28/2012 4:53:27 PM] dondon: yay cool

[7/28/2012 4:53:38 PM] dondon: what will make it do x + rand(y) damage

[7/28/2012 4:53:44 PM] Cam: uhh

[7/28/2012 4:54:43 PM | Edited 4:54:54 PM] Cam: .org 0x08024406

03 20 mov r0, #0x3

change the 03 to alter y

[7/28/2012 4:55:31 PM] Cam: .org 0x0802440E

01 33 add r3, #0x1

change the 01 to alter x
[7/28/2012 4:55:57 PM] Cam: rand(y) gives you a value from 0 to (y-1), just fyi

For FE8:

[quote]To change base poison damage, change two bytes at 08025A3E to 0X 33, where X is the consistent damage you want the poison to do.

To change variable poison damage, change two bytes at 08025A36 to 0Y 20, where Y is the max additional damage you want the poison to do.[/quote]

Credit goes to Kngt_Of_Titania.

I’m assuming this rounds down? Let me come up with a version that rounds up.

Two more options to work with:

To do a random amount up to your current HP, but never killing:
[3:26:09 AM] Crazy Colorz: At 24406
[3:26:59 AM] Crazy Colorz: 13 20 80 5E DC F7 11 FD 11 FD 03 1C

To do the previous one, PLUS ONE (insta kill poison??? Trooollsy)
Same location, but
13 20 80 5E DC F7 11 FD 11 FD 03 1C13 20 80 5E DC F7 11 FD 11 FD 03 1C 01 33 70 B4 07 BC

1 Like

Quick reminder to @Crazycolorz5 that on Tuesday I’d like you to revisit this and make an FE8 version.

(Yay for server wipes)

k-koff