Using Circle's CSA, but the animation causes the game to hang

#1

Hello! I tried to install Mikey Seregon’s Aircalibur animation as a replacement for a custom animation i made a while back.
I used circle’s CSA and after some tinkering with Tequila, we installed the animation (I think?)

What happens right now is the battle screen comes up, the mage does her casting animation and the music continues to play, but the animation does not play and the game hangs.

Here is some EA stuff.

Master File:

#ifndef _FE7_
ERROR not FE7
#endif

#define PortraitTable 0x1378E80
#define TextTable 0x10BF604
#define FreeSpace 0x14B4300
ORG FreeSpace
#include "Assembly/Engine_Hacks.txt"
#include "Text/AntiHuffman_Patch.txt"
#include "Text/Install Text Data.event"
#include "PortraitInstaller.txt"
#include "Graphics/Graphics Installer.txt"

Graphics Installer:

#include "Animation Assembler/Master Animation Installer.event"
#include "CSA_Creator/Master Spell Animation Installer.event"

Master Spell Animation Installer

#ifdef _FE7_
  #define SpellTable $BA13D0
  //#define CSATable $D00000 //CHANGE THIS TO A LOCATION WHERE YOU KNOW THERE ARE 0x13EC BYTES OF FREE SPACE

  ALIGN 4
  CSATable:
  #incbin BlankCSATable.dmp
  ORG CSATable+$13EC
  
  PUSH
  ORG $CB680
  CSAEngine:
  #incbin "CSA System_fe7.dmp" //the custom spell engine. All custom spells point here.
  POIN CSATable //needed for the routine
  POP

  #define CSAEngine_Dim $CB6EC
  #define CSAEngine_NoDim $CB798 //the last word in the dmp, this should be updated if you edit the engine.
#endif

here is a paste of the .event from the CSA https://pastebin.com/EdiUKsFm

#2

Where are you defining setCSATable?