Unofficial FEE3 2024 Creator Interview


Cycle of Remorse, a -Story Driven- LT project from @PKLucky


What is one thing about your project that you feel has had a lot of/the most time and effort put into it?
PKLucky: Definitely the eventing! LT-Maker has so much potential for introducing unique game mechanics, so I experimented quite a bit as I kept working on the project.

What was/is the most enjoyable part of working on your project?
PKLucky: Writing in general! The plot has been 2/3’s of the way revealed, and I have big plans for the last third. Writing the character dialogue and the foreshadowing leading up to the plot’s big twist is something I thoroughly enjoy scripting up.

What is one thing about your project that you wanted to talk about that you didn’t have the opportunity to include in your video?
PKLucky: The game should feel WAY more balanced than when just Act 1 was playable. So, if anyone out there has only played up to Act 1/Chapter 10, I HIGHLY recommend giving it a whirl now. You shouldn’t steamroll through the enemies as much as you did before. And that difficulty should stick around once Act 3 comes in.

What inspired your project’s creation?
PKLucky: It just started off as me assigning my friends different Fire Emblem classes some years ago. One thing led to another then it just turned into gestures vaguely to the project that.

What got you into making Fire Emblem fan games?
PKLucky: I found Fire Emblem to be a fun strategy game and being a game dev who has worked on other small projects already, I wanted to do my own take on the Fire Emblem formula.

BONUS QUESTION
Have you ever seen clouds form into the shape of a recognizable object? If so, what?
PKLucky: Yeah! Fish and horses seem to be common whenever I see something in the clouds.

4 Likes