Unit specific weapon effects

I want to make a weapon that has different properties depending on who uses it, specifically I want it to deal effective damage when used by a certain unit. How can I do that?

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Unfortunatelly I don’t think it’s possible without extensive ASM.

It’d be easy asm to have X unit deal +Y damage while using Z weapon. If you want it to only be against certain classes, that makes it a little tougher and I wouldn’t recommend that as your first asm hack.

If you’d like to learn how to write this sort of asm, please ask in #advanced-help on discord and we’d be happy to guide you when we have time. You’ll need to install DevKitPro, too.

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