I was deciding what kind of weapons should I give my lord on my hack a few weeks ago.
And came to the conclusion of giving him/her a magic sword that’s unbreakable.
However, for a ROM hack, an unbreakable weapon is very hard to do, since like it says, it’s unbreakable, you can’t give the player no worries for having a unit with an unbreakable weapon (being personal or universal).
I ask you guys with major experience handling these kind of things… How can I create unbreakable weapons but giving them “balance” ? For me, it’s hard to balance an unbreakable weapon for the player to use.
I say that it depends on when it’s going to be used. If it is at the start of a hack, then it should be just strong enough to carry through the first several chapters but be weaker later on. If it’s towards the end, you can make it a little weaker than some of the other late game weapons to act as a trade off for the unlimited durability.
You can take a page from modern FE. Make the unbreakable weapon received in the early-game comparatively weak in the long run, then upgrade it at a certain point in the story. This doesn’t totally resolve stuff if the weapon is still so good it’s always the best option (which is likely with a 1-2 magic sword), but it’s something you can do.
You could always give it low Might, low(er) Hit, higher Wt, lock it to Range 2, and/or some other detrimental effect (Skill that deals damage to the unit after battle a la Fury) to mitigate its positive attributes.
Than you for the ideas, make it weaker in a long term or be just decent through the entire odyseey. Give it a skill that reduces the stats after battle and give it something like nosferatu or some other skill.
Thank you, I appriciate your opinions on how should this idea be.