I linked the entire package.
Well I guess I can paste it in the thread too.
[details=Summary]
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#7E prim_ro1 Priest Item
#When importing to FEditorAdv delete # and after each line.
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/// - Mode 1 #Melee Animation
C02 #Start of dodge
1 p- priest_009.png
C0E #Start of dodging frames (should go after standing frame and before dodging animation)
3 p- priest_010.png
1 p- priest_011.png
C01 #NOP
3 p- priest_010.png
C0D #End of dodge animation. preceeded by 0x06
/// - Mode 3 #Melee Critical Animation
C02 #Start of dodge
1 p- priest_009.png
C0E #Start of dodging frames (should go after standing frame and before dodging animation)
3 p- priest_010.png
1 p- priest_011.png
C01 #NOP
3 p- priest_010.png
C0D #End of dodge animation. preceeded by 0x06
/// - Mode 5 #Ranged Animation
C02 #Start of dodge
1 p- priest_009.png
C0E #Start of dodging frames (should go after standing frame and before dodging animation)
3 p- priest_010.png
1 p- priest_011.png
C01 #NOP
3 p- priest_010.png
C0D #End of dodge animation. preceeded by 0x06
/// - Mode 6 #Ranged Critical Animation
C02 #Start of dodge
1 p- priest_009.png
C0E #Start of dodging frames (should go after standing frame and before dodging animation)
3 p- priest_010.png
1 p- priest_011.png
C01 #NOP
3 p- priest_010.png
C0D #End of dodge animation. preceeded by 0x06
/// - Mode 7 #Dodge Melee Attack
C02 #Start of dodge
1 p- priest_009.png
C0E #Start of dodging frames (should go after standing frame and before dodging animation)
3 p- priest_010.png
1 p- priest_011.png
C01 #NOP
3 p- priest_010.png
C0D #End of dodge animation. preceeded by 0x06
/// - Mode 8 #Dodge Ranged Attack
C02 #Start of dodge
1 p- priest_009.png
C0E #Start of dodging frames (should go after standing frame and before dodging animation)
3 p- priest_010.png
1 p- priest_011.png
C01 #NOP
3 p- priest_010.png
C0D #End of dodge animation. preceeded by 0x06
/// - Mode 9 #Equiped with Melee Weapon
1 p- priest_009.png
C01 #NOP
/// - Mode 10 #standing motions?
1 p- priest_009.png
C01 #NOP
/// - Mode 11 #Equiped with Ranged weapon
/// - Mode 12 #Attack Missed Animation
C02 #Start of dodge
1 p- priest_009.png
C0E #Start of dodging frames (should go after standing frame and before dodging animation)
3 p- priest_010.png
1 p- priest_011.png
C01 #NOP
3 p- priest_010.png
C0D #End of dodge animation. preceeded by 0x06
C02 #Start of dodge
1 p- priest_009.png
C0E #Start of dodging frames (should go after standing frame and before dodging animation)
3 p- priest_010.png
1 p- priest_011.png
C01 #NOP
3 p- priest_010.png
C0D #End of dodge animation. preceeded by 0x06
C02 #Start of dodge
1 p- priest_009.png
C0E #Start of dodging frames (should go after standing frame and before dodging animation)
3 p- priest_010.png
1 p- priest_011.png
C01 #NOP
3 p- priest_010.png
C0D #End of dodge animation. preceeded by 0x06
C02 #Start of dodge
1 p- priest_009.png
C0E #Start of dodging frames (should go after standing frame and before dodging animation)
3 p- priest_010.png
1 p- priest_011.png
C01 #NOP
3 p- priest_010.png
C0D #End of dodge animation. preceeded by 0x06
C02 #Start of dodge
1 p- priest_009.png
C0E #Start of dodging frames (should go after standing frame and before dodging animation)
3 p- priest_010.png
1 p- priest_011.png
C01 #NOP
3 p- priest_010.png
C0D #End of dodge animation. preceeded by 0x06
C02 #Start of dodge
1 p- priest_009.png
C0E #Start of dodging frames (should go after standing frame and before dodging animation)
3 p- priest_010.png
1 p- priest_011.png
C01 #NOP
3 p- priest_010.png
C0D #End of dodge animation. preceeded by 0x06
C02 #Start of dodge
1 p- priest_009.png
C0E #Start of dodging frames (should go after standing frame and before dodging animation)
3 p- priest_010.png
1 p- priest_011.png
C01 #NOP
3 p- priest_010.png
C0D #End of dodge animation. preceeded by 0x06
C02 #Start of dodge
1 p- priest_009.png
C0E #Start of dodging frames (should go after standing frame and before dodging animation)
3 p- priest_010.png
1 p- priest_011.png
C01 #NOP
3 p- priest_010.png
C0D #End of dodge animation. preceeded by 0x06
1 p- priest_009.png
C01 #NOP
1 p- priest_009.png
C01 #NOP
1 p- priest_009.png
C01 #NOP
/// - End of animation
[/details]
e: Noticing mode 11 is empty. But that’s how it came when I exported the vanilla animation…
e2: 
and filling it in seems to solve the issue!
