Finished this Lord portrait today, anyone can use or edit to their liking
Not sure if this is of any interest but I made Fire, Wind, and Thunder text characters.
I’m working on a hack that’s going to split anima magic using weapon lock array and am going to use these in class/item descriptions to state the max weapon level a class can use and denote type etc. Thought I’d share them.
Here’s what they look like in game.
Update to chain sword general to dejankify, especially on the melee idle.
https://drive.google.com/file/d/1Qzu7ILTL2SusZYnwtX2fNbngEKHwQYqB/view?usp=sharing
Have a nice selection of palettes for the Dragon Temple:
Eturian Tower:
Water Tower:
Hopefully, these work now. Let me know if there are any issues.
This beautiful animation will make a fine addition to any collection.
There’s deliberately plenty of space left on the palette for a few potential variants later down the line.
F2U and F2E.
Something for Fire Emblem - The Knight of Lodis, which is still being worked on in broad strokes by TheRoman’s map making skills, here are the elemental affinity icons from TKoL, in the Fire Emblem style. Have fun.
Here’s hatless versions of the fire and thunder mages by Ash3wel and L95 to add to the wind one!
Fire:
Thunder:
I made this based on the new dragon battle animation created by L95.
By the way, both FEditor and CSA are supported.
・Gravity Breath= A weighted, gravity-distorting breath.
・Divine Haze= It breathes mist directly under the enemy and purifies the darkness with a holy haze.
・Soul Breath= The soul breath that envelops the area in darkness.
Credits:
Battle Animations= L95
Breath(Spell) Animations= SHYUTERz
Recently I’ve been paying extra attention to saving oam space, so here’s a 16x16 journeyman map sprite.
Finished my Mareeta sprite.
Also fixed an issue with the mouth frames on Elierk. You can replace the original since this isn’t really a change but a fix.
I guess if you ever wanted Halloween Anna in your hack… here she is!
Sharing is caring.
Thought I’d go back and add talking/blinking/mini-mug frames to Gunnthra, should anyone be inclined to make use of her.
New thing, Ranger Leo’s style, hope y’all like it ^^.
Heeeeyyyyy you thought no female (as usual) ? but not this time
yeah i did a female variant this time :
Have a good day ^^ !
No, no, this won’t do!
Where are the lances?
Here!
https://drive.google.com/drive/folders/17sNwYxLhWeEcWJV0XgSuTdpJfb1ncxBt?usp=sharing
Finally done. It took a bit longer than I had hoped due to the fact I had to make sure everything was good.
The amount of times I had to fix something due to a stray pixel was staggering. Here’s the sprite edit for the Female General I was working on (I called mine Marshal in my game but each to their own). I’ve tripled check everything and it works perfectly fine on all three games (Fe6,7,8), although I haven’t tested Triangle attack for it so use at your own risk.
All colors should also be fine for enemy, npc, etc. I included a little readme/png for the colors that should help anyone who hope to change the color inside the files.
Also included is an edited Female Marshal Map Sprite (both standing and moving) from the FE8 Patches, original from Marlon&Louis Fire Hacks
Nothing fancy, just the Marshal with the FHero’s hair.
A huge thanks to @ knabepicer for allowing me to use his General sword chain sprite. I also made some modification to his sprites so that it would flow together.
Also some credits to Redbean since I did use some of his sprites for parts in the edits (mostly Lyn’s legs ).
That’s all I really have to say. I’m going to take a break for a bit but I hope everyone will be able to enjoy this. Feel free to use it anyway you want, completely public domain. And if there is any problem (i.e stray pixels or mistakes) please do let me know so I can fix it.
Happy Spriting everyone!
*Edit: Hello all! Just a quick heads up I found some mistakes (several actually) and is deciding to fix them. Basically I found that a lot of colors are mixed with each other, plus some inconsistencies, that I’m hoping to patch up. Plus I noticed I made some mistake on the submission so I apologize for that as well. I’m leaving the download up but do note that I will reupload it when I’m finish. Thank you for your understanding.
Original unknown ,from the repo
Tried to fit in 16 color and make flames
the repo have quite amount, here is some of those
I made a staff motion of Hat Mage of RetroGamer.
[Mage-Reskin] [F] Hat by RetroGamer
https://cdn.discordapp.com/attachments/206588291053649921/879029496165060608/7._Staff.7z
Feel free to use it if you like it.
f2u f2e
I made a mage that uses staff.
I made a recolor of Rebecca’s color for FE7 with Leo_link’s Ranger.
HEX1:
55534651CA72E61D4A2BFF5BFE3E9025A5144258B6151B22FF7FFC22F41D2D11
This animation is difficult for palette10.
This color is also used around the sword and should be changed carefully.
HEX2:
55531F029F23E61D4A2BFF5BFE3E9025A514CA08B6151B22FF7FFC22F41D2D11
All the bugs and limitations of the previous version have been fixed, and it no longer freezes when ranged.
I also replaced the fog with a new one.
Feel free to use it in Hack Rom and other places, but do not edit it without my permission. This is because I used a fairly complicated procedure to create this animation and made some super fine adjustments.
※This only works in CSA, so the next step will be to make this animation and other rassless bosses (such as Duma) compatible with FEditor_Adv.
Credit: SHYUTERz
@Klokinator Beansy's Big Chungus Item Icon Collection (400+ icons)
I have added many more icons in my thing. I believe it is update time.
cough cough
Gonna do some more edits and make a female Ephraim version before I share.
It is officially finished. Enjoy your new Manakete Lords!
Here’s my update to WAve’s charming FF2 town tileset that I’ve had sitting around too long as just a png. So I fixed that. Credit to WAve, he did all the hard stuff, I just added a bunch of useless things.
I’ve added another set of road tiles, more roof tiles (some were already buried in the object, some are custom), more stairs, sideways stairs, sideways doors, boat armory and vendor, some barrels and boxes, a bunch of tiles for making bridges, fixed chests and small bridges, my portcullis, and a breakable brick wall. I think that’s it.
Sample Maps
Radiant Dawn - Part 1 Prologue - Under Gray Skies
Conquest chapter 10 - Conquest chapter 10
Boats not included… yet…
Hmm. If you don’t dump with FEBuilder, it won’t work in the Github repo properly.
I’ve never heard of a 32 color mode not working, is that a bug? Maybe @7743 would know more about it?
Also I checked just now and hard refreshed. You’re not using the right naming scheme or folder structure for the animations. You didn’t add a Credits file. You also didn’t dump with FEBuilder, but we know that.
It actually looks untouched from when I first looked at it. Is this the animation link?