FE8 portraits with FE7 shading.
https://drive.google.com/file/d/1JYnlVmSeg7WygXD1eSw63uBL4_REE7zy/view?usp=sharing
Consult spreadsheet for credits, I guess: Sacred Blazing - Google Sheets
Caeda
F2E. Feedback is nice too, let me know if I didn’t format it right.
Phina
Elice
Cain
Credit to AK’s Quick and Easy Guide to SPEAKING FRAMES
(Lemme know if I didn’t credit that right.)
Here, I even made battle animations for the Spear Fighter to help you out with that!
Art.
Hey, a Fighter with a spear is still a Spear Fighter. (And yes, that’s a spear; “lance” is specifically a term for polearms used by cavalry and not a general term for all polearms and I will die on this hill.)
Yes, I can tell that this is of… dubious quality. I’m not interested in trying to “improve” it, though; do that yourself if you’re willing and able.
Download here. Credit to me, RandomWizard.
here’s FE5 bard! honestly shocked no one’s made this yet with all the judgral hacks around
As first seen in Fire Emblem: Vision Quest, gazelles!
How to have your own safari adventure
Download here. In case of any major issues, it might already be covered in the credits.
If unmentioned, please report this posthaste. F2U and F2E.
Credits: Anim by Vlak, Map Sprite by Scraiza, class cards can be found in Laurent_Lacroix’s thread.
something hits different about listening to Amelia Watson BGM bass boosted while working on one of the most ridiculously overpowered classes in concept tbh
oi yeah hi hi the guy who doesn’t like showing up comes back.
Wanted to repalette the Mounted Bard into something… actually usable? The original was virtually impossible to create new palettes for and overall just a giant mess of colors (the hair color was on the lute, the skin tone was this weird pale yellow, etcetc.) The original also was screwed in terms of how the animation actually looked, with multiple frames with capes copypasted over other capes… yeah.
So I went ahead and updated it myself over the span of abooooooooout six or seven hours. I didn’t really improve the animation much, but I changed the frame order a lot, tidied it up, made it actually repalettable and added a female version for good measure. I also threw in (in the download in a separate folder) 3 alt palettes because I know some people are too lazy to make them for themselves.
And the credits doc for you Klok, but I’m not formatting it. Credit to Marlon_Louis for the original.
go wild or whatever the hell it is you do, I’m goin back to fgo
also some rapid fire extra things
The lute and boot colors are tied to the skin, so dark skin may make the lute darker. Use at your own caution.
I removed the white from the skin to make dark skin possible in the first place.
So, I had a go at re-creating the Renais emblem in the style of GBA FE’s faction icons.
Here’s the icon repping all the faction colours.
Credits to Gamma for the sexy red.
Now you can live out your fantasies of giving Orson’s lackeys their own icon.
I saw mention of the crates that are in The Road to Ruin. I’d completely forgotten about them. They aren’t really worth hoarding, so here ya go. Feel free to edit to your heart’s content.
Credit: Primefusion
Elenore : S
The portrait is not importing properly, if anyone knows a solution.
Certain positions are off from the mouth and the eyes. The reason is because your portrait is slightly bigger than the original (in this case Serra) so they also don’t align. Did you use the original portrait from said game? Did you do it by scratch? Also, is this for FE6, 7 or 8?
You just need to cut a bit of the armor off, like so. When you’re editing with FEEditor, you might still have to rearrange certain position of the eyes manually.
Also, you might have to change parts of the mouth, at least the purple clothing cause it’ll conflict with her armor.
Here. This should hopefully work. It’s just a slight edit, although I’m not sure if the talking might be 100% perfect.
If you really want the extra bit of armor, it might be best to keep that position and then change the mouth (which is just a clip) and make it slightly higher, if you understand. If it aligns, it should hopefully be fine.
I’m a big fan of GabrielKnight’s Deacon
And I think BatimaTheBat’s troubadour repallete is top tier
But I enjoy cohesion, so here’s this
link
I want to share the image I made for kaitou.
Naturally, they are f2u and f2e.
unit flag
https://cdn.discordapp.com/attachments/206588291053649921/870699315142750268/unit_flag.7z
and
Well, if i make a hack i’ll share the thing i made but not my MC…
because i dont wanna see my MC become a passby, placeholder or even worse
anyway have these , F2E
Clarisse (Fe12)
I always thought Pascal was such a cool boss idea from FE7. It’s sad he wasn’t explored more. Anyway I’ve made an updated mug of him.
Vanilla Pascal for comparasion:
Map sprites for this, but basically just an edit of MeatofJustice’s Hunter map anims.
Hi, hello. I’ve been meaning to post stuff from my hack here and I am just getting around to it.
This is an alternate beta durandal animation where he slashes like the final game’s version instead of stabbing.
Axe and hand axe animations.
This is an edit of Spud’s bow animation for promoted Eliwood. The only difference is the dodge animation… but hey, someone might want it.
This is a very heavily edited Eliwood sprite to make a mage lord. I also made map sprites for it.
I’ve also made a female version.
Female Necromancer. Since I used FE7 exclusive stuff in this animation, I’ve included an FE8 version.
Last, and also least, this is just a minor repalette of of the original necromancer. Someone may want this too, who knows. Like the female, I made a 7 and 8 version.
This isn’t all the sprites I want to push out but formatting them all is a little time consuming. I’ll post the rest sooner or later.
Finished this Lord portrait today, anyone can use or edit to their liking
Not sure if this is of any interest but I made Fire, Wind, and Thunder text characters.
I’m working on a hack that’s going to split anima magic using weapon lock array and am going to use these in class/item descriptions to state the max weapon level a class can use and denote type etc. Thought I’d share them.
Here’s what they look like in game.