The post I made where I shared my Brave Hector repalette legit became my second most liked post on the site.
Well, here’s the Armads animation, but with an added ranged animation!
As per usual; all credits go straight to Nuramon. If you use this animation, credit him.
Here’s the link to the dropbox containing the animation file:
Edit: One more thing! Ya’ll remember that Warrior 2.0 animation that Leo made? I didn’t really like that the crit was just a hop instead of vanilla Warrior’s spin.
Well, thanks to Leo also making a spin variant of said animation(but only as a gif), I was able to create a spin crit for said animation, as well as ranged attacks.
Hello Everyone! I made another animation for today. It is Backflipping Eirika, and what inspired me to do this was the scraped ideas section on Serenes Forest.
According to the scrapped stuff in Sacred Stones, it mentioned something about Eirika doing a backflip after her critical animation. It got me wondering. “Why the hell would they removed such an awesome aspect from her that could’ve made her a 100 times more appealing just from that critcal animtion alone?”
So… Yet again, I get working on it. This could’ve been the animtion for Eirika, but never got to see the light of day during the games final release. Here it is!
Vanilla:
Backflip:
I hope you guys like this! Here is the Download link
Here’s this thing I’ve been working on in my free time. F2E because I’ve hit a road block and it would tickle me pink, purple, blue, green, and yellow for someone to clean it up, and F2U because I like everything I make to be.
And here’s a version with one solid hair color that is insertable
I finally sat down and worked on recolouring Myyrh’s dragon form to fit the generic palette. It was quite a ride as I went from disliking what I had to being really proud of the result. I even worked to bring over the zombie version’s wing flapping when highlighted. To whoever may need it, please enjoy what only seems to be described as Great Dragon.
The original used AP 1-2, but I think it looks slightly better on 1-1. Oh yeah, and F2U, F2E, and credit to Intelligent Systems.
So it’s the first time I’ve done something like this, like, even a minor edit but I whipped together a short-haired/ more generic(?) version of Tethys, I just feel like dancer design is a bit too restrictive because they were designed to resemble the character but like, what if you want a Tethys style dancer without the ponytail?
plus it adds a bit more variety to the Dancer pool which mostly has weapon wielding variants of vanilla animations+boy lol
Just a couple of tweaks to Leo_link’s Fighter.
The big fix: there were several frames where hair colours were used in places that should have had skin outline, which isn’t obvious until you start using hair that isn’t brown:
That’s fixed. (old vs new)
Also fixed is the palette showing up ingame in the corner of the screen. Lastly, this version comes with generic palettes for the other factions (sourced from the SALVAGED Merc since the default colours are seemingly inspired by that), for those who’d rather not make their own.
Download
Thanks again to Leo_link for this great animation.
Hello there, long time no see. I learned a bit about the center of mass and decided to apply it to animation, and what better choice than the Yetizerker with its spinning axe? So, here it is, the “Yetizerker - Reds Edit”.
The changes include:
-New Critical Animation
-New Ranged and Critical Ranged Animation. (Magic Axe)
-Now, the Handaxe and Unarmed animation have the same palette and use the new yellow the original Yetizerker used.