Mysterious Dancer made a simple edit to the Female Ephraim Infantry animation. Now it has a custom sword version based on King Arthur from Fate, where the sword is Excalibur and the hair is blonde.
Not a huge update or anything, but might be useful to someone.
Incidentally, Sax Marine didn’t post the updated version of the King Arthur/Fate Excalibur animation. He added a little something extra for that crit
I have my first submission for the repository! (hopefully everything’s set up right!)
A new monster class, Succubus!
The class is intended to be a speedy flying class. They have above average Res, but low Def. Their Str is average, and 2 of their class weapons have nifty effects (Succubus should have a lower than average Con so the weapons weigh them down a little as balance).
vv Class Icon vv
vv Class Weapons vv
Scythe. No effects, same stats as an Iron Sword, but with Iron Lance weight. Hell Sickle. Steals HP, Steel Sword stats with Steel Axe weight. Libido Sickle. Brave Effect, Steel Sword stats with Steel Axe weight. Fervor’s Cut. No effects, Silver Sword stats, Silver Lance weight.
Scythe is the most common weapon they will have. Hell and Libido are heavier to balance around their effects (So Libido will usually only hit 2 times on the Brave effect for example). Late Game they will have Fervor’s Cut instead of Scythe.
Scythe Monster Weapons (if kept exclusive to Succubus and her eventual T2 version) would have a bonus against Male units (assuming that’s an easy to program thing).
EDIT: I changed the lance animation. The previous one was too big and could cause issues. The latest one seems to work fine.
Very happy to be able to share this at last. It’s an edit of Zephiel. I tried to make him more like a generic unisex general promo. I gave them animations for lances, swords, axes (including magical axes), handaxes and unarmed.
Everything here is free to use and free to edit, just make sure to give credit to everyone involved. There’s a credits segment near the end of this post.
Palettes
I made palettes for the four factions and also for Gilliam, Amelia, Duessel and Tirado.
Palette sheets & gifs
Duessel
Gilliam
Tirado
Amelia
Ally
Enemy
NPC
Gray
Class Card
I Frankenstein’d a class card. There’s two variations for each of three tiers, one where the frame is not mirrored, and one where it is; For a total of six variations.
Map Sprite
There’s both moving and stationary map sprites. The stationaries are 16x32.
Credits
Animation:
Obsidian Daddy for the cape flutter loop during magic weapon attacks.
IS for Zephiel, Ekkesachs weapon/sword, Great Knight helmet.
Banpresto for part of the lance (Summon Night Swordcraft Story), ripped by KirbyFreak.
Class card:
Seal for the helmet (Centaur class card).
DerTheVaporeon for the helmet plume (spartan class card).
IS for the legs (General class card), (to our) right leg plate (Mercenary class card), T1 and T2 class card frame.
flasuban for the T3 class card frame.
Mobile21 for the (to our) right shoulderplates (Perla Meralda from Gradius Generation/Galaxies/Advance), ripped by Magma Dragoon.
HAL Laboratory for the breastplate (Mega Titan from Kirby & the Amazing Mirror), ripped by Frario.
Map Sprite:
L95 for the body & limbs of the map sprites. I took it from the Elibian Nights King Zephiel map sprites. I merely changed the head, weapon and the colour of the gauntlets.
Pikmin1211 and DerTheVaporeon for the helmet plume. I took it from their Gold Knight map sprites.
Pikmin1211, L95 and DerTheVaporeon for the helmet. I took it from their Great Knight Alt map sprites.
Testing:
blood for finding a now-fixed issue with the lance animation.
Gimme credit for everything else not mentioned here. If I forgot anybody, feel free to tell me, I’ll correct it ASAP!
A medieval library. The image is originally of Hereford Cathedral, and was obtained from https://historywm.com/films/the-chained-library. If you use this background, give credit to the Chapter of Hereford Cathedral.
WAve, epic mapping stuff man that he is, has created wide bridges and additional buildings to add to the Fields tileset. These are both great additions that help a lot for making maps more complex and interesting.
But now, with my latest project, you can use both at once!
You may also see I’ve added a few other neat things. Feast your eyes on not only wide bridges, but also a new cliff tile (just below the top chunk of wide bridges), new deep water tiles (in the top right), village gates connected to fort walls (bottom middle, next to the basic fort), and more!
Here’s a sample map to demonstrate what the tileset’s capable of.
Download the tileset (and the sample map as a .tmx) here. Give credit to both me and WAve; he’s the one who made the buildings and wide bridges for me to insert, after all.
@Leo_link suggested cutting down the primary colours for the armour from four to three, freeing up another colour that used to be shared between the cape/gauntlet/helmet plume and the weapon hilt/armour trim. Hence, here’s a repalette of my Generic Zephiel edit.
Palettes
Palette sheets
Ally
Enemy
NPC
Gray
Gilliam
Amelia
Duessel
Tirado
Credits
Animation:
Obsidian Daddy for the cape flutter loop during magic weapon attacks.
IS for Zephiel, Ekkesachs weapon/sword, Great Knight helmet.
Banpresto for part of the lance (Summon Night Swordcraft Story), ripped by KirbyFreak.
Leo_link for the visor trim. Although the idea came from Nuramon’s Gold Knight.
Testing:
blood for finding a now-fixed issue with the lance animation.
Download
It uses the pre-existing dodge from the base game and most of the animation is based off a random old youtube video I stubled across by a youtuber named noonog. The video description invites anyone to animate it, so it should be fine permission wise.
It has a ton of palette freedom and I feel like the some of the timing could be improved, so if anyone wants to try getting more creative with it, go for it.
Here’s the updated Malig Knight I was talking about earlier. Nothing too major; just changed the armor, making it more sharper, and making the wyvern pauldron more consistent. Its been an issue I wanted to fix for the longest.
I have a portrait I’d like to submit. Credit goes to both yours truly (CranJam) and ltranc for helping with editing the colors and the mini mug… Oh, and it’s Fergus from FE5. I know most people here know that, but there might just be someone out there that doesn’t.
Touched up JeyTheCount’s SALVAGED Mercenary female edit to fix the frames where the male merc’s small breastplate thing was still visible, and magic sword frames where the arm shading was inconsistent between each stage of glowing. No unarmed animation because it’s compatible with Jey’s one, since the unarmed doesn’t have these issues. Download
Actually the whole body + the shadow shifts for one frame on the ranged animation, whereas it doesn’t on the male. Was like that in Jey’s too. Will upload a fix in a bit. Fix is uploaded
I have created an edited version of the Dark Breath Animation from SHYUTERz and, with his permission, am posting it for others to enjoy. It’s blue, but I made different versions with different colored lightning, though I feel that the black looks the best.
Follow up to the Camilla mug I made with some minor cleanups, lip flaps, blink frames and chibi. This is my first attempt at making a mug from scratch so there may be issues.