I decided to add some spin to the Handaxe Crit animation for Nuramon’s Armored Hero animation.
All credits go straight to Nuramon.
No, seriously. If you use this animation, please credit Nuramon instead of me. The dude’s an absolute legend. I literally only added some spin to the animation, nothing else.
Edit: I also added some spin to the Baron’s axe, handaxe, and sword animations, made by TBA, St jack, and Flasuban. Again, all credits go to them, if you use the animations, credit them instead of me.
I made this 2 months ago but never uploaded it because I thought it looked kinda ugly. I finally stopped being lazy and retouched it a little, so here it is:
Mexican dub jokes aside, I made a knife animation for Legault (Eldritch Abomination’s repalette, using GabrielKnight and Skitty’s animation), F!Rogue (eCut and Skitty’s version) and M!Rogue (Eldritch Abomination’s repalette) these last two based on Itranc’s animation.
Hey, I’m here again. Out of all of Nuramon’s animations, in my own personal opinion, his Brave Hector animation is probably one of his weakest out of his modern animations(and that’s not saying much considering that it’s still amazing). I decided to re-palette the armor to look more like his default violet armor(never was a big fan of his green brave armor), and reanimate the Sword, Axe, Handaxe, and Armads(I didn’t reanimate the lance, as I have no problems with it). I replaced the handaxe’s backhand grip toss(which I find to look incredibly silly) with a more traditional spin(and shine!). Although, if you find yourself preferring the normal palette for Hector’s armor(the green), you can absolutely change it back to the normal palette!
As I’ve said before; if you use these animations, give credit to Nuramon, not me. He’s an absolutely amazing animator and we are absolutely blessed to have him.
Feedback is greatly appreciated!
Also, if you want to use the violet armor palette without having to download the folder, the palette code is:
I made a magic axe animation for Natzerker, the first of (potentially) many magic axe animations so people will stop using the skip handaxe wait patch.
As usual, credits to Pikmin1211 for helping me out with this edit as well as eCut and Skitty for the original.
I was debating adding lightning effects but needing to rely on skin shades for the 2nd electric shade would mean it’d look bad on a different skin tone, so I just decided to make an extremely basic magic axe frame.
I think the Iscaneus and Leo_link awakening myrmidon animation in the repo is cool, but am not a fan of the naruto style headband, so I figured I’d alter it.
I also have never played Fire Emblem: The Last Promise, nor indeed it’s esteemed sequel, but I’ve watched people online play it, and intend to follow in their footsteps someday – when I am strong enough. However, Kelik’s T1 animation always bugged me a little.
With both these points in mind, I thought, two buds one stone, and altered the animation such that it can serve as an alt, but could also be construed as a reasonable approximation of He whose world I aspire to, with a little squinting. Below is the link to that animation, if anyone else wants it.
Thought I was done, but Kelik deserved my all. So this is to go even further beyond.
I’ll leave these as separate animations, rather than updating the first post, since the crit for this one makes it less compatible with the myrmidon - swordmaster promotion, at least as far as animation consistency between the classes.
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Final one, I swear. Updated the second link to include a slightly alternate crit animation. Not sure anyone would want to use it, cuz it’s more than a little stupid, but it made me laugh. The weird twirl in the gif is cuz I used mode 9 in the animation script to make him start out with his back to the enemy.
Ok it’s been a long time since i posted something. I’m back with the myrmidon 2.0
A huuuuge thanks to Tsushi for his help in this animation. (he did what makes it good/cool)
This didn’t exist and I wanted it, so I went and cobbled it together myself. Wyvern Knights now have access to all the physical weaponry! The sword is being borrowed from its cousin, the Wyvern Lord.
Credit to Lord_Tweed and Feaw (it uses the repalette). F2U/F2E, I’m an animation novice so if anyone wants to clean up some of the frames (those blurs in particular >_<), feel free.
You thought i was done with myrmidons ?
Nope, i have more in store.
There goes the “regular myrmidons, but a bit smoother”… gosh this name suck… I’ll go with “Leo’s style myrms” i guess.
This animation was always pretty cool, and I really like the idea of having more unique animations for generic units. So I decided to make it a bit spicier. The changes I’ve made are as follows:
Polished up the frames to have more consistency with each other, and fix some errors.
Created some spins for a new melee critical. Because it isn’t a GBA crit without some speeen.
Edited the melee axe dodge so it no longer uses the handaxe.
Ported over Hector’s handaxe crit.
Ported over Zane’s Hector Sword animation for more weapon variety. It also has the new spin crit.
Don’t mind me, just gonna dump some stuff I’ve done recently…
Aruka and Kenpuhu have done some sweet unique animations for a few of the playable characters from FE8. Unfortunately, they were lacking unarmed variations. Therefore, I made and scripted some.
Swordmaster Joshua
Swordmaster Marisa
And Berserker Dozla
Aside from these, I’m also using Seal’s Valkyrie L’Arachel on my hack, but there were wrong palettes for her hair in the staff animation, which I corrected.
That’s it for animations. But have some free Myrmidon Joshua map sprites just because he’s a cool dude.