I have been playing with integrating CG background image using FEbuilder, but I really dislike the palettes that the converter automatically creates. It creates really weird and obvious 4 quadrants of colors that looks stupid because of the way the TSA rule works.
This is prompting me to feel like I need to manually just create my own image to import (so I can specify the palettes of my choosing), but I am worried about the tedious nature and easibility to make a mistake. One pixel in the wrong place will cause FEbuilder to have a meltdown. Is there any tool that you’d recommend for creating CG backgrounds that can easily be read by FEbuilder?
What are the thresholds of what is considered okay to load into FEbuilder?
- I was testing it out with 13 palettes of 16 colors as that seemed to be the format that worked from the Decrease Color Tool. This did not work.
- I tested out 10 palettes of 16 colors and this also did not work.
- Finally I tested out 8, which was able to successfully load into FEbuilder. Is this the maximum number of palettes I can use in creating a CG. 8 palettes of 16 colors? Is there any way to increase this?