Hey folks, I figured I should put things I make in my own thread, possibly for organizational things, such as ASM/Eventing things and other aesthetic endeavors. But for now, I figured I should open with this.
ASM
DSFE style avoid, FE8 edition
First off, huge thanks to Sme for helping me out with making this work.
In vanilla FE8, Avoid is calculated by 2(AS[Attack Speed])+Luck. By default, Eirika with a Rapier has 9 AS and 5 luck. So if you input the numbers into the equation, you get 2(9)+5=18+5=23. As you can see, Eirika has 23 avoid.
In the DSFE games, the formula is only a measly AS + (Luck/2(rounded down)), which makes dodgetanking in those games largely unreliable, if not impossible. Because FE8 has an exponent function for calculating speed’s contribution to avoid, and the base value is 2, I can set the exponent’s value to 0 so the game reads that as 2^0=1, meaning that the raw AS value is used instead of its inflated value. Now, with the new formula, Eirika’s avoid is now 9+(5/2, rounded down)=9+2=11
How to: Kill Dodgetanking, Ephraim Style
Here’s the link to the event file. Just use EA to put the code into the ROM and everything should be fine and dandy. Just make sure that the .dmp is in the same place as the event file.
DSFE style avoid, FE7 edition
Landing the Final Blow with a Specific Item Check
Increasing EXP gained from fully healing a unit
DSFE style avoid, FE5 edition
Graphics
Male Swordmaster Alt
Dragon Fang Proc Animation
DS Style Myrmidon Still
Seperate Monk and Priest Class Cards
Clean Shaven Moulder
Clean Shaven Beta Moulder
Gaiden Dread Fighter
Bald Moulder
FE6 Mugs without Facial Hair/Hair Thingies
FE7 Mugs without Facial Hair/Hair Thingies - Part 1
FE7 Mugs without Facial Hair/Hair Thingies - Part 2
Hawk Animation
The Fighter with a Staff
Music
Pokémon Mystery Dungeon: Rescue Team Red/Blue/DX - Defy the Legends
Plants vs Zombies: Brainiac Maniac
FE12 - Timeless Bonds
11 Songs
Pokémon Mystery Dungeon: Explorers - Don’t Ever Forget
As an FYI, everything here is F2U/F2E unless I say otherwise.