This is, as far as I’m aware, the first ever FE1 PME in history. Units in FE1 fall into two groups: player and enemy. Player includes playable units only, of course, but enemy not only includes bosses but any unit that starts as a red unit, even Maria. The enemies can be divided up further into those you can recruit and those you cannot.
List of units and required info for each
Player Needs: Name, Class, Asset/Flaw, Growths, Inventory
Marth - Belinda (Vesley)
Jagen - Narcian (Omnifox)
Caeda - Larisa (Amema003)
Cain - Sarah (Taylor)
Abel - Mason (Kenji7971)
Draug - Clint (Taylor)
Gordin - Mont (Montblanc)
Wrys - Wrys (Bwan)
Ogma - Link (ToxicAdam)
Barst - Tom (Donlot)
Lena - Lyla (Estratega)
Bantu - Dark (DarkChibimon)
Dolph - Oliver (Syndixel)
Macellan - Shinon (CanDY)
Enemy Recruitables Needs: Name, Class, Growths, Inventory
Darros - Arros (RSflame)
Matthis - Trec (MrGreen)
Wendell - Venom (LordLouie)
Rickard - Richard (Smokeyguy)
The Whitewings fly over water, if they aren’t a peg or pirate their starting position will be adusted.
Enemy Unrecruitables Needs: Name, Class, Inventory
Gazzak - Skumfuk (Amema003)
Camus - Edo (Lukiroh)
Medeus - Rick (RNGSOMEONE)
Name: Character limit is 7, but tile editing can be used to fit more letters
Promoted units: Bishop, Paladin, Sniper, Hero, General, Paladin, Wyvern Knight
Unpromoted units: Mage, Curate, Archer, Mercenary, Cavalier, Pegasus Knight.
Every other class can be used for either tier. Though General is not promoted from anything, it is put in promoted tier due to high base stats.
Player units use the replaced units bases - class bases, i.e. Gotoh has 20 skill, Bishops have only 1 base skill, Gotoh replacement has 19 skill added to their class bases. Named enemies are just autoleveled like generics, i.e. a level x boss has the same stats as any generic level x enemy of the same class.
Assets and flaws give you more control over the bases. You get a boost to one stat and a decrease to another. I just decided to “balance” values based around the statboosters.
Weapon Level: 5
HP, Strength, Skill, Speed, Weapon Level, Luck, Defense
Must be multiples of 10. Growths of 100% or higher are untested and may break.
Player units can spawn with up to four items, enemy units can have two. The second item is always dropped when killed, or kept upon recruitment. Yes, Camus technically has two Gradivuses. Custom prfs for the lord, etc can be submitted.
I have no idea how to assign, let alone insert portraits. If anyone with more FE1 experience wants to help with anything, let me know.