MAC1, MAC2, and MAC3 are tile changing commands with pretty sparse documentation.
Stumbled upon this while trying to create a trench digging chapter.
MAC1 - Swap out both the graphics and the tile properties.
MAC2 - Do the tile change, but only swap out the graphics. Tile properties are the same as the original tile.
MAC3 - Swap out both the graphics and the tile properties AND play the water sound effect heard in Night of Farewells.
With MAC2 I can walk over cliffs I’ve swapped in.
With MAC3 tiles have their expected properties.
You know you can just add a SOUN instead of using MAC3 ever right?
Interesting find on MAC2 though
I totes gotta make a chapter gimmick out of this somehow when custom tilesets become a thing
I also can asm’z to make a tile behave like another one while having the graphics of the original.
These are the terrains in FE7, that i got by experimentation: https://www.dropbox.com/s/4oqxq6jvywl7cil/Terrain%20Values.txt?dl=0
Wait, using MAC2 you could feasibly create a map that has any tile acting like any other tile if you create a terrain map first then use MAC2 to load the aesthetic tiles over it.
At least, until custom sets are fully worked out.
It ain’t my code, man. Just doing some documentation.
MAC3 sounds like IS just made a macro so they didn’t have to keep writing
for all instances of map changes on Night of Farewells.
One could say it’s MACro.
for the record (and anybody else who wants custom sets), I will be perfectly willing to explain all parts of what I did to anyone who asks. The only thing that’s happening in the meantime is making it less tedious gruntwork (and i may not make fee3 deadline)