THE COLOSSEUM v0.1.0 [link removed]

THE COLOSSEUM v0.1.0
A Fire Emblem: The Sacred Stones roguelike (ROM hack, UPS patch)
Status: early playable prototype / development build

WHAT IT IS

The Colosseum turns FE8 into a run-based arena roguelike. You start
with 3 random characters and fight short 3-vs-3 battles, one after
another. Between fights you shop, equip relics, fuse weapons and pick
rewards. Characters who fall are gone for the rest of the run, and a
lost battle ends the run.
It is built on the community FE8 Skill System (Event Assembler
buildfile). You need your own copy of the game; this package holds
only a patch (see PATCHING_GUIDE.txt).

WHAT IS IN v0.1.0

Runs and battles

  • 3-vs-3 battles with a 20-turn limit (warnings on turns 15, 18, 19).
  • A floor is 9 normal fights with an Elite battle after every 3 wins.
  • HP carries over between battles. Recover (3 charges per floor,
    costs gold) heals the whole team.
  • Permadeath. The run ends when every deployed unit has fallen, or
    when turn 20 ends.
  • Autosave after every win. “Resume Chapter” on the title screen
    continues a suspended battle.
    Characters
  • A pool of 25: 15 FE8 characters and 10 original characters with
    FE-Repo community portraits and their own battle palettes.
  • Everyone starts at level 5. The level cap is 30, and there are no
    stat caps (stats go up to 99 on screen).
  • On every level-up you pick 1 of 3 stat increases.
  • Player units gain 1.5x battle EXP.
  • Promotion at level 10+ keeps the unit’s level. FE8’s branching
    class choice is kept.
    Skills
  • 1 personal skill + 3 slots (class skills use slots too).
  • 48 player skills in 5 rarities, some with prerequisites.
    Weapons
  • Weapons and staves never break. Consumables are still used up.
  • Weapon EXP is gained 3x faster (FE8 rank thresholds).
  • Transfer weapons between characters who can use them.
  • Fusion: two weapons in one inventory become a better one
    (Iron > Steel > Silver lines, tome lines, a few special pairs).
  • Elite weapons dropped by Champions.
    Economy and rewards
  • Gold from every win (more from Elites).
  • An 8-entry shop that is fully random every round: weapons,
    consumables, skills, relics, recruits, promotion items, healing.
    Every purchase raises later prices by 10% for the rest of the run.
  • Every 3 wins: choose 1 of 3 rewards (Recruit / Skill / Promotion /
    Heal / Gold).
  • Enemies can drop gold, skills or relics. The first battle of every
    run always has a relic carrier.
    Relics
  • 15 relics (Common to Epic) with stat, damage, gold and other
    effects. A run starts with 2 Common + 1 Rare relic.
    Arenas
  • 8 arenas: Grand Colosseum, Forest, Desert, Volcanic, Ruined
    Cathedral, Royal, Abyss, Misty Ruins.
  • Weather (rain, sandstorm, ashfall, fog of war), hot-rock hazard
    tiles and sacred healing tiles. The enemy AI avoids hazards.
5 Likes

Sounds cool, Roguelikes are always fun

Got any screenshots?

1 Like

They are right and I do just not with me when I get home I will post a few

2 Likes

@OP: Don’t put links in titles. I know it’s not in the rules, but don’t do it again.

oooo i see my apologies, thanks for the info, also how long does this post stay locked for. as i wanted to add some screen shots and put in a new link.

I think they may have gotten confused because of this.

1 Like

Well you need to have more permissions than a new user to post images/links, which you get by commenting on other threads.

1 Like

ooooooo i see, thats fair enough, thanks for letting me know