THE COLOSSEUM v0.1.0
A Fire Emblem: The Sacred Stones roguelike (ROM hack, UPS patch)
Status: early playable prototype / development build
WHAT IT IS
The Colosseum turns FE8 into a run-based arena roguelike. You start
with 3 random characters and fight short 3-vs-3 battles, one after
another. Between fights you shop, equip relics, fuse weapons and pick
rewards. Characters who fall are gone for the rest of the run, and a
lost battle ends the run.
It is built on the community FE8 Skill System (Event Assembler
buildfile). You need your own copy of the game; this package holds
only a patch (see PATCHING_GUIDE.txt).
WHAT IS IN v0.1.0
Runs and battles
- 3-vs-3 battles with a 20-turn limit (warnings on turns 15, 18, 19).
- A floor is 9 normal fights with an Elite battle after every 3 wins.
- HP carries over between battles. Recover (3 charges per floor,
costs gold) heals the whole team. - Permadeath. The run ends when every deployed unit has fallen, or
when turn 20 ends. - Autosave after every win. “Resume Chapter” on the title screen
continues a suspended battle.
Characters - A pool of 25: 15 FE8 characters and 10 original characters with
FE-Repo community portraits and their own battle palettes. - Everyone starts at level 5. The level cap is 30, and there are no
stat caps (stats go up to 99 on screen). - On every level-up you pick 1 of 3 stat increases.
- Player units gain 1.5x battle EXP.
- Promotion at level 10+ keeps the unit’s level. FE8’s branching
class choice is kept.
Skills - 1 personal skill + 3 slots (class skills use slots too).
- 48 player skills in 5 rarities, some with prerequisites.
Weapons - Weapons and staves never break. Consumables are still used up.
- Weapon EXP is gained 3x faster (FE8 rank thresholds).
- Transfer weapons between characters who can use them.
- Fusion: two weapons in one inventory become a better one
(Iron > Steel > Silver lines, tome lines, a few special pairs). - Elite weapons dropped by Champions.
Economy and rewards - Gold from every win (more from Elites).
- An 8-entry shop that is fully random every round: weapons,
consumables, skills, relics, recruits, promotion items, healing.
Every purchase raises later prices by 10% for the rest of the run. - Every 3 wins: choose 1 of 3 rewards (Recruit / Skill / Promotion /
Heal / Gold). - Enemies can drop gold, skills or relics. The first battle of every
run always has a relic carrier.
Relics - 15 relics (Common to Epic) with stat, damage, gold and other
effects. A run starts with 2 Common + 1 Rare relic.
Arenas - 8 arenas: Grand Colosseum, Forest, Desert, Volcanic, Ruined
Cathedral, Royal, Abyss, Misty Ruins. - Weather (rain, sandstorm, ashfall, fog of war), hot-rock hazard
tiles and sacred healing tiles. The enemy AI avoids hazards.
