The Binding Blade Revamp: Project Sienna v1.32 [FULL RELEASE IS OUT]

The base stats file isn’t updated. As for Fae, she’s not really that broken even with the divinestone being unbreakable, as she’s still capped at 20 speed, and her divinestone gives her lower bonuses overall. She does great against other manaketes and magic users, but physical attackers are her bane still, as she gets doubled by a lot.

Spoilers for Chapter 16x

16x Strategy + Tips

As for Chapter 16x, that Chapter has been playtested a lot, both by my playtesters and me. It’s definitely difficult, but it shouldn’t be anything too out of control. The Gaidens are definitely made with the goal of a difficulty spike in mind, but not anything crazy. The main goal of the chapter is to rush to the boss as fast as possible. Any dawdling will leave you open for attacks, but nothing that should be too unfair. You would’ve gotten Fae in the previous chapter and Douglas in this chapter, both that should be used to tank the magic attacks on the two sides of the ascent. With this, you really only need to worry about the purrge tome, which will only be relevant entering within 10 tiles of the main area.

The prepromotes also should definitely not be too much of an issue. The snipers can easily be baited, as they’re locked to two range and can be trapped. They also only have Steel Bows and engaging them should be way out of the purge tome’s attack range. The Sage will only approach within two movements, so you’ve got time to prep for its approach too. If you trained a magic user, or one of the Ilian Knights, they can easily take out the Sage and tank a Purge. Mounted movement is important to rescue units into and out of the bishop’s attack range. In fact, general enemy density around the boss is fairly light, you can use that opportunity to boss kill and then seize a few turns later. The Generals nearby won’t move so you can just ignore them.

I’ve played this chapter many times and I know it like the back of my hand. I’m sure it would appear difficult on a first playthrough, but keeping out of boss tome range and taking smart engagements are the key to this chapter, as well as making sure your units are always healed. Rushing in and attacking haphazardly will not work. Nothing in this Chapter is a surprise, atleast I don’t think so. The only thing that is overwhelming are the reinforcements, but you know their movements in advance and you know in how many turns they should be arriving in your location. All the information is presented to the player for them to make the correct decisions.

I’m sorry you didn’t enjoy 16x, but I also don’t think the Chapter is really unfair. Perhaps on the first time go through it seems overwhelming, but most certainly you’ve got the tools to make it through. In fact, prior to the Douglas buff, this chapter was slightly harder. I haven’t heard many complaints in playtesting, in fact 16x was a pretty fun chapter according to them. In fact, what ended up being a major point of discussion was that the chapter was a bit too simple.

So yeah, I’m sorry you didn’t vibe with Chapter 16x, but I also think that it’s one of the most intense Gaidens out there that really tests your skills in positioning in combat.

P.S.
Not to say this completely rules out the possibility of changes to the chapter, but I’m just of the opinion that the core concept doesn’t need much changing. It’s a (literal) boss rush, turn defense chapter, mix, where you kill the annoying purge boss as quick as possible and seize before you get overwhelmed by reinforcements. If you want the stealables, the map turns into a defense chapter as you attempt to whether the storm while trying to steal some valuables.

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Thank you, and I didn’t even notice her bonuses are lower
Edit: I guess I was just taking this chpater as vanilla, and the strategies should be completely different
I tend to play pretty slowly, and I didn’t know this was a race against time, so it absolutely beat me up
I’m not sure I agree about the reinforcements, the purge bishops were so hard… Also, the snipers on both sides have longbows, not steel bows
I actually did try attacking and killing them, with a promoted wade
He died immediately after, to one of the sages who attacked him as soon as the sniper died
Maybe I’m just that bad at the game…
Oh well
I do want to urge you to document the reinforcements and where the enemies are to start, for anyone who wants to know
One of the bolting sages from down almost killed my miledy like three whole times, and because I didn’t know it was going to spawn, I was too far away to do anything
Also, the other sage from down, the left one, kept casting barrier on himself, and I’m pretty sure it’s some sort of glitch
It did absolutely save me, but maybe you should look at it
I know I’m rambling, and sorry for that

Ah, I was referring to the on-screen reinforcements, the ones on both the left and right sides of the tower moving towards the boss area. They aren’t “reinforcements” in the sense that they spawn onto the field, but they’re the literal reinforcements that start far away but get closer to the player, the “on-field” reinforcements, if you will.

Hearing more about your specific complaints, I think a have a better understanding of your grievances and I actually do think they warrant some minor changes. These changes won’t take much effort and honestly, I think I can pump out a new patch in a few days. I don’t think anything about the base map needs changing, but I certainly think the spawned in reinforcements can be altered. Thanks for bringing this to my attention!

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Thank you very much for listening to me

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Project Sienna v1.32 is out! Did some changes to Chapter 16x. It should be a bit more lenient, however the main map is still the same and players should have an easier time adjusting to the new strategy of the map. Also, some minor updates to Chapter 11B and fixed an issue with an item.

Project Sienna v1.32

  • Adjusted Chapter 16x reinforcements spawns and turns
  • Added additional dialogue to Chapter 16x
  • Speedwing fix
  • Chapter 11B adjustments

More details in the changelog! Hope you enjoy!

UPDATE: Did a quick fix to update some clunky dialogue formatting. Apologies! I reuploaded the ups patch.

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