Temporary skill staves

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I did look around but I didn’t notice anything, do you think there is any possible way for a staff to give a temporary skill like provoke.

I am working on a rom hack and I’m currently brainstorming ways to make the staff lord feel more useful without it just being healing for example: poison staff( plenty of range) and an obstruct staff.

It hit me that what if I could give a skill similar to the way that poison is applied. What do you all think, is this possible?

also if you have any ideas for staves let me know please :folded_hands: I’d really appreciate it

It’s possible, for example in my hack Aletheia I made a staff that grants Provoke for 3 turns. You essentially just need to edit the Provoke ASM code from checking if a character has a skill to checking if they have the desired status.

Could you elaborate on how you managed to do that? I’ve been hacking for about a year but I haven’t really messed with ASM much.

If you don’t know about ASM, I’d recommend looking up a tutorial here. After that you can take a look at the Skillsystem Github to see the code for the skill you want to edit.

Sme’s Status Expansion provides a good example of making statuses that grant effects in ways similar to skills, so it’s a good reference.

For stave ideas, you can actually use the Demon King’s Nightmare thingy as an AOE staff. I messed around with it for a while. If you pick that targeting parameter or whatever, you can apply a status to multiple enemy units in an area around the staff user. And you can do it directly through FEBuilder, no coding skill required! (I say this because I have none.) You can change the range, duration and type of status, and even the accuracy. (Sorry if you were also aware of all this, I just thought it was really cool.)

Isn’t there a patch that allows you to run an event on staff use yet?