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I did look around but I didn’t notice anything, do you think there is any possible way for a staff to give a temporary skill like provoke.
I am working on a rom hack and I’m currently brainstorming ways to make the staff lord feel more useful without it just being healing for example: poison staff( plenty of range) and an obstruct staff.
It hit me that what if I could give a skill similar to the way that poison is applied. What do you all think, is this possible?
also if you have any ideas for staves let me know please I’d really appreciate it
It’s possible, for example in my hack Aletheia I made a staff that grants Provoke for 3 turns. You essentially just need to edit the Provoke ASM code from checking if a character has a skill to checking if they have the desired status.
If you don’t know about ASM, I’d recommend looking up a tutorial here. After that you can take a look at the Skillsystem Github to see the code for the skill you want to edit.
Sme’s Status Expansion provides a good example of making statuses that grant effects in ways similar to skills, so it’s a good reference.
For stave ideas, you can actually use the Demon King’s Nightmare thingy as an AOE staff. I messed around with it for a while. If you pick that targeting parameter or whatever, you can apply a status to multiple enemy units in an area around the staff user. And you can do it directly through FEBuilder, no coding skill required! (I say this because I have none.) You can change the range, duration and type of status, and even the accuracy. (Sorry if you were also aware of all this, I just thought it was really cool.)