Hi again.
How can i do a temporal stat increase to a unit, i mean.
*Starts the chapter
*Cutscene
*Gives a boost of 2 str (for example).
→ In status screen displayed like +2 on strenght.
→ The chapter is over… so the stat boost it’s removed.
Something like the rally effect skills.
For example i used “Add unit status by increase value event” but the effect it’s permanent
So about the restart function. I have an issue here. how it works?.
If i set an event that increases the exp of some unit and save on prep screen, for example Unit it’s on level 3 and then gets 100 exp and gets a level up then i restart the chapter, the unit it’s now on level 4 and the event repeats again. So this it’s an exploit that i want to remove.
And i cannot move the event of giving exp after the prep screen, because i need to check the unit that receives the exp the condition “UnitUndeployedLastChapter”.