Someone suggested posting what accessories are already implemented, as I forgot to do that. Here they are:
PrecisionRing: Gives +10 Hit.
MovRing: Gives +2 Mov.
Caduceus: gives +3 Mag, locks you out of 1 range with tomes.
Shield: Gives +2 Def; and -2 Skill.
Aegis Shield: Gives Shield bonuses, along with the Aegis Skill.
ExpShare: Makes every adjacent unit gain 10 exp after a fight.
Itās time for Kaga items. Knight Ring: Grants Canto+ when equipped. Pursuit Ring: Reduces doubling threshold to 1 AS. Prayer Ring: May dodge a fatal attack. More likely at lower health. (Not like that watered down Miracle. For authentic FE4 formula: grant [(11 ā HP) x 10]% avoid, effect wears off after one turn and unit must be healed back over 10 HP for it to take effect again. Alternatively FE5 formula: luck x3% chance.) Magic Shield: Sets magical accuracy to 10%, regardless of what it would be otherwise. Angel Ring: Makes all level ups give +2 to a stat instead of +1. Restores 5 HP a turn.
How about a variation on caduceus Mana Gauntlets: gives +3 Re, locks you out of 2 range with tomes
(I just really like the idea of having that has a positive and negative but have it be something other than stats) Joker Ring: Halves Hit, Guaranteed Crit. Cart: Negates Rescue penalties, -2 Defense.
Devil Charm: gives +15 to Attack and Skill, but also makes all of the users attacks have the devil effect Almighty Shield: Grants +30 Defense, but inflicts -10 attack, -15 speed, and -5 res Fake Wings: Allows user to fly, complete with arrow weakness(no mov change), but also inflicts -3 Atk/Spd Royal Crown: Makes user a second lord (can seize, but if killed causes game over) Sacred Charm: grants effectiveness against dark magic users and monsters, but inflicts -3 Atk
Hunterās Band: Grants effective damage against cavalry units
Vampireās Fang: Heals 1/2 of damage inflicted by unit during battle
Mute Charm: Inflicts Silence while equipped (smart use is to avoid other status effects)
Deflect Shield: Halves damage taken and dealt at 2-range
Solitary Ring: Grants 20 hit/avoid, inflicts -20 hit/avoid on ally units within two spaces
We do not have a character only visible to one other character/living inside a characterās subconscious, if thatās what you meant by sothis-like character. I donāt think we have manakete characters either, although donāt quote me on that.
Hereās a couple ideas I brainstormed.
~Transmute Stone: Weapons deal magic damage, but user has -8 Strength.
~Danger Oil: Weapons deal 30% more damage, but use up 3 durability per hit.
~Plated Armour: Gain +4 Defense, and a weakness to Armor-slaying weapons.
~Gilded Robe: Gain +7 Resistance, and a 2x weakness to Physical Weaponry (Swords, Lances, Axes, Bow).
~Travelerās Charm: Prevents the unit from being stolen from.
Immolation cloak: deals burn damage 1 tile away from the user, also causes to burn your nearby ally as well (at the 2nd turn, assuming at 1st turn they are sticking too much together) rescuing a unit with immolation cloak will also burn the rescuer, but if the unit with immolation cloak rescue someone, they wonāt recieve any damage
Titanās belt: increase strength by N (maybe 10-15) but also decreases your avoid% and attack speed
Philosopher stone: (only for magic and staves users) increases magic and skill by N (10-15?) but when action (i.e. using staves or any forms of attack which uses magic) was done deals damage to the unit
Arcana shield: blocks 20% magic damage
Wretched Cuirass: gains def, reflects 10% physical damage to the attacker (if magic damage was dealt, no reflect will occur)
Angelās wings: gain fly, recieves effective damage from bow, or any anti-flier weapon (for infantry only)
Eye of Medusa: gain the ability to petrify but recieve effective damage to weapon that deals effective damage to monsters
Hope some of my ideas will be useful to you. Looking forward for its release