Hey everyone : )
I need some help regarding a character-design and hope someone can help me.
For my hack that I m in the plans, I need a strong character, that is basically way overpowered than anyone else and can be compared to the enemies bosses.
For this, I basically gave him some good stats, but especially some insane POW (like 30+)
That means, he will one-shot almost everything (except bosses but also some of those)
Now I need a big flaw on why the player should not use this unit as often.
For this, I basically found two skills:
Fury: +2 Atk/Spd/Def/Res. Unit
takes 6 damage after combat.
This would always damage the Unit, the more the unit is used, the more damage he will get. Now you could say, it is easy to heal up, true that, but that s why I have a 2nd skill to counter that.
Devil’s Whim: This unit is cursed, but
the curse spreads to the enemy as well.
(31-Luck % chance of Devil Reversal).
With this, it might happen, that the strong units hits himself, and this is probably a one-shot as well.
Might not happen often, rarely, maybe never, but if it happens once, it s over as that unit counts as a “Lord”-unit, which leads to a Game-Over.
But this is way too strict, as mentioned, this will result in a one-shot death randomly. Due to the high damage output, the only way I could think of, was to increase his HP, so he will survive at least one Devil´s Curse on himself. But his damage output can reach over 40-45, and I dont want to increase his HP just for the cause of that, I want his HP around 30-35 instead, I also dont want to reduce his POW as that is one of his features.
Does anyone know a way to have an insanely strong unit, that has a big flaw, so that players needs to be extra thoughtfull on when to using the unit and when not?
thanks in advance : )