For example, if a character walks on a tile necessary to open a door and comments on that, how would I make sure that unit’s portrait is displayed during the dialogue (preferably without doing any convoluted eventing with every single possible unit having to be put there)?
[LoadFace][0xFFF]
(as far as I’m aware…)
It’s [LoadFace][0xFF][0xFF]
I’m pretty sure
Thank you, that worked for me.
1 Like
Most people have it defined as [LoadCurrent]. If not I’d recommend adding these two lines to your parsedefs.
[CurrentPortrait] = [0xFF][0xFF]
[LoadCurrent] = [LoadFace][CurrentPortrait]