Hey, quick question. How do I set the limit of deployable units on the prep screen? It’s currently set at 0.
It’s just the number of units in the GOOD unit group
as in
Pointers:
POIN Turn_events
POIN Character_events
POIN Location_events
POIN Misc_events
POIN BallistaData BallistaData
POIN Bad Bad Bad Bad
POIN Good Good Good Good
POIN Opening_event Ending_event
Bad: // <-- Used for enemies and NPCs visible in the prep screen
UNIT
Good: // <-- Sets the amount of PCs in the prep screen and the locations they can be
UNIT
Oh! lol derp thanks