[SOLVED] Setting number of deployable units in prep screen?

Hey, quick question. How do I set the limit of deployable units on the prep screen? It’s currently set at 0. :open_mouth:

It’s just the number of units in the GOOD unit group
as in

Pointers:
POIN Turn_events 
POIN Character_events 
POIN Location_events 
POIN Misc_events
POIN BallistaData BallistaData
POIN Bad Bad Bad Bad
POIN Good Good Good Good
POIN Opening_event Ending_event 

Bad: // <-- Used for enemies and NPCs visible in the prep screen
UNIT

Good: // <-- Sets the amount of PCs in the prep screen and the locations they can be
UNIT

Oh! lol derp thanks