The issue I’m having is that, the event gets triggered after the warrior dies, but the event will keep happening every turn afterwards. I’m sure there’s just a hiccup somewhere but I can’t seem to figure it out myself, anyone?
TURN 0x1D WarriorDies [01, 99] 0x0 0x00//DQ 30
WarriorDies:
IFET 0x05 0x30// 0x30 is the dq
StartRumble
MUEN 0x5
STAL 100
MUS1 0x03
CAM1 Eliwood
TEX1 0x945
REMA
CAM1 Oswin
STAL 50
SOUN 0xAB
MAC1 0x17 0x00 // SHIPMOVE1
REPOS Oswin [1,12]
REPOS Rath [3,12]
REPOS Wallace [3,9]
CAM1 Eliwood
IFUF 0x00 0x01 Heath
TEX1 0x948
REMA
ELSE 0x02
ENIF 0x01
STAL 20
SOUN 0xAB
STAL 10
TEX1 0x947
REMA
ENIF 0x02
SOUN 0xAB
CAM1 [9,17]
STAL 20
CAM1 Eliwood
IFUF 0x00 0x03 Heath
TEX1 0x946
REMA
ELSE 0x08
ENIF 0x03
TEX1 0x947
REMA
ENIF 0x08
WEA1 0
EndRumble
ENUT 0x04// alternative phase music
ENIF 0x05
ENUF 0x1D
ENDA