[SOLVED] Quick Condition Question

The issue I’m having is that, the event gets triggered after the warrior dies, but the event will keep happening every turn afterwards. I’m sure there’s just a hiccup somewhere but I can’t seem to figure it out myself, anyone?

TURN 0x1D WarriorDies [01, 99] 0x0 0x00//DQ 30


WarriorDies:
IFET 0x05 0x30// 0x30 is the dq
StartRumble
MUEN 0x5
STAL 100
MUS1 0x03
CAM1 Eliwood
TEX1 0x945
REMA
CAM1 Oswin
STAL 50
SOUN 0xAB
MAC1 0x17 0x00 // SHIPMOVE1
REPOS Oswin [1,12]
REPOS Rath [3,12]
REPOS Wallace [3,9]
CAM1 Eliwood
IFUF 0x00 0x01 Heath
TEX1 0x948
REMA
ELSE 0x02
ENIF 0x01
STAL 20
SOUN 0xAB
STAL 10
TEX1 0x947
REMA
ENIF 0x02
SOUN 0xAB
CAM1 [9,17]
STAL 20
CAM1 Eliwood
IFUF 0x00 0x03 Heath
TEX1 0x946
REMA
ELSE 0x08
ENIF 0x03
TEX1 0x947
REMA
ENIF 0x08
WEA1 0
EndRumble
ENUT 0x04// alternative phase music
ENIF 0x05
ENUF 0x1D
ENDA

ENUF 0x30? I don’t see one anywhere so if 0x30 is still triggered, the IFET would still check true on subsequent turns. You also ENUF 0x1D at the end of everything, if you want it to only refresh the TURN event’s ID when it checks false you should write it like so:

ELSE 0x06
ENIF 0x05
ENUF 0x1D
ENIF 0x06

Either one of these would stop the event from repeating, depending on what you need.

1 Like

U lej!
thanks!