[Solved] How to find which class ID equates to which class in a hack?


#1

So, I know where to go to find class ID’s. The problem is, what I don’t know what ID applies to what. How would I go about doing so?

(I’m sorry if it seems like I’m constantly making new topics and cluttering with uselessness, but I’m trying to do some patches to a hack I enjoy.


#2

Im not exactly for sure what you are asking but if im not mistaking, class ID and class number should be the same.


#3

You can find this through nightmare modules. Download the class editor for whichever game you’re looking at. You can open the module, or you can look in a file called something like “Class List.txt”.

Alternatively, if you’re using event assembler, search in the EA folder for a file called “FE8 Definitions.txt”.


#4

@jj09 Yeah.

@Snakey1 Okay, to specify this is FE7. Sorry. The problem with that is due to the hack having new and changed classes, I still don’t know which number equates to which class. I have Nightmare and looked through it myself, but it can’t help me for what I need unless I find the module that the hacker used. And that’s nowhere to be seen, I also checked.


#5

Open the hack in FEBuilder, assuming it doesn’t do anything weird that breaks it, the Class Editor will show you a list of every class and its ID


#6

Thanks, that’s what I needed. I had no clue about FEBuilder’s existence, I only knew of FEditor.