I really don’t understand the claims of FE7 contradicting FE6…
It is barely related to the overall plot of FE6?
Yes, young Zephiel is barely a plot point and Bern is mostly a background for a couple of chapters. Most Elibe countries are only mentioned in name… most of the game happens in Lycia and the Dread Island… and the dread island isn’t even mentioned on FE6, so is clear they wanted to make FE7 as stand alone as possible.
Could they use more characters from FE6? Maybe? Bartre, Karel and Marcus go from guys in their prime to old dudes in the 20 or so years that separate the games.
What other characters are also old enough in FE6 to be in a fighting age on FE7? 3 Or maybe 4 more… and if you put those extra old dudes it would be even more weird than using older Brothers, Sons, mothers or other kind of relatives in the prequel, it would make the world feel smaller instead of bigger.
Would FE7 be better if you got Dayan instead of Rath? Or Niime instead of Canas? or Cecilia instead of Erk? Last one wouldn’t be possible because Cecilia would be like 5 yo in FE7, but are the close equivalent characters I can remember now.
Or if every unit you got on FE7 was in some way related to FE6 plot? That would make the story feel even more weird and less original.
On the other hand, Eliwood, Hector and Lyn fought a band of assassin’s lead by a necromancer and 1 dragon. That is like a basic D&D adventure, they aren’t that strong… while Roy and his army basically go about winning the world war, while picking the 8 legendary weapons and finally giving closure to a 1000 year old human vs dragon war. There is no comparition in the scale of conflicts.
And really is the same thing that happens with FE4 and FE5, but fewer people have played those so nobody is asking “where is Galzus in FE4?”, is the curse of prequels/midquels.
But on topic, the FE7 story is good and works for what it intends to do, it tells the story of 3 young lords facing a small scale conflict in a time of relative peace.
The dialog is short and the story advances at a decent peace from map to map, wich works for a portatile console title so you never have to sit through 30 minutes of dialogue scenes, also every scene is why more involved in how it plays out compared to any previous title so it is a step up in that department, by this I mean, Hector and Eliwood actually show different emotions on their dialog and things happen while people talk, is not just 2 portraits standing there while the text appears.
Is it the best RPG story ever? Heck no, but it has far less sins that any previous FE story and it makes more use of it’s side characters than most.