I’m working with FE8 on FEBuilder and I’ve found a bug where skillsystems no longer gives units skills from levels they have already passed.
For example, if a unit is set to learn “Pivot” at level 1, the skill will not be present on the unit if the unit appears at level 1. The unit will have personal and class skills though.
Additionally if a unit is recruited at level 10, they will not have any skills from levels 1-10. Additionally 0 doesn’t work.
I’ve tried setting the skills to different levels (like 1,2,3,4 for example) and I’ve also tried setting the skills to the initial level. Nothing seems to work. I am not sure if this bug is exclusive to my rom or if it is present in skillsystems. I checked the skillsystems thread before writing this and saw nothing about it.
A report7z is available below: