I’m here representing the team of the ambitious FE-inspired fan project:
Saga of Spirits: Eon’s Compass
We’re looking for:
Pixel artists for map and combat animations
UI artists and designers
Composers
SFX artists
Playtesters
Map designers
Programmers familiar with GameMaker
Here are some examples of our the game’s current engine build in action:
This is how the game is looking so far – keep in mind none of what is shown in the video will be in the actual game; this is to show the engine’s progress using assets from 3DS FE.
Here are some concept art samples from one of our many talented artists!
Is that a MIKU? Project approved, I love it
Also, I recognize Ice Barrage’s fx, nice.
EDIT: Read the main post better. I can definitely playtest. What is this written in? I might be of extra help if it’s Python or Java. I can also do map design.
Wow. That is super impressive. This was a pleasant surprise to see when visiting the forums today. Keep up the good work, you’ve got a good thing going here!
Looking great! I’ve attempted to create SRPG stuff with GM Studio before and it is certainly not for the faint of heart. I’ll be keeping an eye on this project.
Hello! This is a progress update for the Saga of Spirits: Eon Compass, an FE-Fangame
“Ten years have passed since the invasion of Galicia by its sister nations, Vestfold and Muserta. Despite the war’s end, famine still runs rampant throughout the continent of Erideill, placing many at risk of starvation and disease. Farren, the young leader of a small group of thieves, receives a simple job from an unknown patron; retrieve a small artifact from the mansion of a corrupt noble, and receive a handsome sum in return. Though eager to provide for his crew, Farren soon finds that his employer isn’t the only one looking for this treasure – nor does he understand the true secrets behind its mysterious past. He soon finds himself at a crossroads with a number of factions, all with their own personal agendas. With alliances thrown into question and enemies emerging at every turn, Farren soon finds himself embroiled in a conflict far beyond his wildest expectations – a battle that will determine whether Erideill will live or die in the hands of those who seek to protect it.”
Over the last nine months we’ve made a fair amount of progress, and we’ve decided to start sharing monthly updates with the community! Here is a brief snapshot of our progress so far.
Current Progress:
Art
34 classes and playable characters have received concept art
Cavalier and Pegasus Knight overmap sprites completed
9 classes and playable characters currently in production
Wyvern Knight overmap sprites currently in production
Writing
Script drafted up to the start of chapter 3 (Prologue, Chapter 1, and Chapter 2 are complete)
If you’re interested in joining the team, we’re always looking for anyone who’s interested and can lend a hand, but in particular we’re currently in need of:
Art
Pixel sprite animators (for both overmap sprites and GBA-style battle sprites)
Dedicated playtesters, both for finding bugs and for testing game balance (preferably able to actively playtest several times per week and be able to follow the documentation formatting)
Programming
Programmer with a Mac and Game Maker: Studio 2 to build for Mac
Writing
Beta readers and editors
Gameplay
Map designers
Thank you very much for stopping by! We hope to see you in the next update!
We’ll be posting a sample build of the game’s engine soon, so stay tuned for that!
Check it out if you have the chance! We are aware of how bad the AI is currently, and we are still relying on default assets, but this build should provide you with an idea of how the game will look.
Hello! Sorry for the wait! Our Music lead is currently away at the moment, so I’ll answer as best as I can (I’m the Art lead). I don’t believe we are aiming for retro style music. We’ve been taking inspiration from Slavic, Nordic, and Russian folk music among other regions. Currently we’re just using midi to draft out compositions, but we’ll be using more realistic sounds for finalized pieces. Does this answer your question?