Testing with a clean rom, using the below .event code with the current build of the skill patch as available on github, the bug seems to still occur. Based on my initial testing, the current release of the skills patch seems to be related to the issue.
[details=Summary]
////////////////////////////////////////////////////
// //
// Disassembled with Nintenlord’s Event Assembler //
// Version: 11.0.0.0 //
// Game: FE8 //
// File: FE8_clean.gba //
// Offset: $9EC66C //
// //
////////////////////////////////////////////////////
EventPointerTable(0x7, PointerList)
VeinEffect(0, FreezeAllEnemies)
PointerList:
POIN TurnBasedEvents
POIN CharacterBasedEvents
POIN LocationBasedEvents
POIN MiscBasedEvents
POIN Dunno1 Dunno2 Dunno3 Tutorial
POIN Traps1 Traps2
POIN Units1 Units1 //This unit group determines the number and position of deployment slots when there is a prep screen
POIN $0 $0 $0
POIN $0 $0 $0
POIN BeginningScene EndingScene
TurnBasedEvents:
TurnEventPlayer(0x00,reinEvent,2)
END_MAIN
CharacterBasedEvents:
CharacterEventBothWays(0x10,TalkEvent, Eirika, Ephraim)
END_MAIN
LocationBasedEvents:
Vendor(ShopItems,2,7)
Armory(ArmoryItems,10,26)
Village(0x8,VillageEvent,18,27)
House(0,HouseEvent,6,24)
Seize(10,2)
END_MAIN
MiscBasedEvents:
CauseGameOverIfLordDies
END_MAIN
Dunno1:
END_MAIN
Dunno2:
END_MAIN
Dunno3:
END_MAIN
Tutorial:
END_MAIN
Units1:
UNIT Eirika 0x2 0x1 0xA1 [9,24] 0b 0x0 0x0 0x0 [0x1,0x98,0x88,0x0] [0x0,0x0,0x0,0x0]
UNIT Ephraim 0x1 0x1 0xA1 [7,24] 0b 0x0 0x0 0x0 [0x14,0x99,0x88,0x0] [0x0,0x0,0x0,0x0]
UNIT Seth 0x7 0x1 0xA1 [11,24] 0b 0x0 0x0 0x0 [0x1,0x0,0x0,0x0] [0x0,0x0,0x0,0x0]
UNIT Gilliam 0x9 0x1 0xA1 [8,25] 0b 0x0 0x0 0x0 [0x14,0x65,0x88,0x0] [0x0,0x0,0x0,0x0]
UNIT Franz 0x5 0x1 0xA1 [10,25] 0b 0x0 0x0 0x0 [0x1,0x65,0x88,0x0] [0x0,0x0,0x0,0x0]
UNIT Moulder Bishop 0x1 0xA1 [12,25] 0b 0x0 0x0 0x0 [Heal,Lightning,0x0,0x0] [0x0,0x0,0x0,0x0]
UNIT Vanessa 0x48 0x1 0xA1 [11,26] 0b 0x0 0x0 0x0 [0x14,0x67,0x88,0x0] [0x0,0x0,0x0,0x0]
UNIT Ross Pirate 0x1 0xA1 [7,26] 0b 0x0 0x0 0x0 [0x1F,0x64,0x88,0x0] [0x0,0x0,0x0,0x0]
UNIT Neimi Ranger_F 0x1 0xA1 [9,26] 0b 0x0 0x0 0x0 [0x2D,0x66,0x88,0x0] [0x0,0x0,0x0,0x0]
UNIT Colm Rogue 0x1 0xA1 [10,27] 0b 0x0 0x0 0x0 [0x1,0,0,0x0] [0x0,0x0,0x0,0x0]
UNIT Garcia Fighter 0x1 0xA1 [12,27] 0b 0x0 0x0 0x0 [0x1F,0x64,0x88,0x0] [0x0,0x0,0x0,0x0]
UNIT Innes 0x1B 0x1 0xA1 [13,26] 0b 0x0 0x0 0x0 [0x2D,0x0,0x0,0x0] [0x0,0x0,0x0,0x0]
UNIT Lute Sage_F 0x1 0xA1 [6,27] 0b 0x0 0x0 0x0 [0x38,0,0,0x0] [0x0,0x0,0x0,0x0]
UNIT Natasha 0x4A 0x1 0xA1 [14,27] 0b 0x0 0x0 0x0 [Heal,Lightning,0,0x0] [0x0,0x0,0x0,0x0]
UNIT Cormag 0x1F 0x1 0xA1 [14,25] 0b 0x0 0x0 0x0 [0x14,0x67,0x88,0x0] [0x0,0x0,0x0,0x0]
UNIT Forde 0x5 0x1 0xA1 [6,25] 0b 0x0 0x0 0x0 [0x14,0x65,0x88,0x0] [0x0,0x0,0x0,0x0]
UNIT Kyle 0x5 0x1 0xA1 [5,26] 0b 0x0 0x0 0x0 [0x14,0x65,0x88,0x0] [0x0,0x0,0x0,0x0]
UNIT
Units2:
UNIT Amelia Cavalier_F 0x1 0xA1 [11,26] 0b 0x0 0x0 0x0 [0x14,0x65,0x88,0x0] [0x0,0x0,0x0,0x0]
UNIT Artur Monk 0x1 0xA1 [12,26] 0b 0x0 0x0 0x0 [0x3F,0x68,0x88,0x0] [0x0,0x0,0x0,0x0]
UNIT Gerik Hero 0x1 0xA1 [13,26] 0b 0x0 0x0 0x0 [0x1,0x64,0x88,0x0] [0x0,0x0,0x0,0x0]
UNIT Tethys 0x4D 0x1 0xA1 [14,26] 0b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x0,0x0,0x0]
UNIT Marisa Swordmaster_F 0x1 0xA1 [15,27] 0b 0x0 0x0 0x0 [0x1,0,0,0x0] [0x0,0x0,0x0,0x0]
UNIT Saleh 0x27 0x1 0xA1 [14,27] 0b 0x0 0x0 0x0 [0x38,0x0,0x0,0x0] [0x0,0x0,0x0,0x0]
UNIT Ewan Mage 0x1 0xA1 [13,27] 0b 0x0 0x0 0x0 [0x38,0x68,0x88,0x0] [0x0,0x0,0x0,0x0]
UNIT LArachel 0x4B 0x1 0xA1 [12,27] 0b 0x0 0x0 0x0 [0x68,0x88,Mend,0x0] [0x0,0x0,0x0,0x0]
UNIT Dozla 0x43 0x1 0xA1 [11,27] 0b 0x0 0x0 0x0 [0x1F,0x0,0x0,0x0] [0x0,0x0,0x0,0x0]
UNIT Rennac 0x33 0x1 0xA1 [10,27] 0b 0x0 0x0 0x0 [0x1,0x0,0x0,0x0] [0x0,0x0,0x0,0x0]
UNIT Duessel 0x35 0x1 0xA1 [9,27] 0b 0x0 0x0 0x0 [0x1,0x0,0x0,0x0] [0x0,0x0,0x0,0x0]
UNIT Myrrh 0x3C 0x1 0xA1 [7,27] 0b 0x0 0x0 0x0 [0xAA,0x0,0x0,0x0] [0x0,0x0,0x0,0x0]
UNIT Knoll 0x2D 0x1 0xA1 [6,27] 0b 0x0 0x0 0x0 [0x45,0x68,0x88,0x0] [0x0,0x0,0x0,0x0]
UNIT Joshua 0x13 0x1 0xA1 [9,28] 0b 0x0 0x0 0x0 [0x1,0x64,0x88,0x0] [0x0,0x0,0x0,0x0]
UNIT Syrene 0x49 0x1 0xA1 [13,28] 0b 0x0 0x0 0x0 [0x14,0x0,0x0,0x0] [0x0,0x0,0x0,0x0]
UNIT Tana 0x48 0x1 0xA1 [14,28] 0b 0x0 0x0 0x0 [0x14,0x67,0x88,0x0] [0x0,0x0,0x0,0x0]
// UNIT Orson_Ch5x 0x7 0x1 0xA1 [9,5] 0b 0x0 0x0 0x0 [0x14,0x0,0x0,0x0] [0x0,0x0,0x0,0x0]
UNIT
MoreUnits:
UNIT CaellachCC 0x11 0x1 0xA1 [18,28] 0b 0x0 0x0 0x0 [0x21,0x29,0x7C,0x0] [0x0,0x0,0x0,0x0]
UNIT GlenCC 0x21 0x1 0xA1 [17,29] 0b 0x0 0x0 0x0 [0x17,0x4,0x75,0x0] [0x0,0x0,0x0,0x0]
UNIT OrsonCC 0x07 0x1 0xA1 [19,29] 0b 0x0 0x0 0x0 [0x11,0x17,0x76,0x0] [0x0,0x0,0x0,0x0]
UNIT ValterCC 0x23 0x1 0xA1 [16,30] 0b 0x0 0x0 0x0 [0x17,0x1D,0x71,0x0] [0x0,0x0,0x0,0x0]
UNIT RievCC 0x2B 0x1 0xA1 [18,30] 0b 0x0 0x0 0x0 [0x43,0x42,0x75,0x0] [0x0,0x0,0x0,0x0]
UNIT HaydenCC 0x1D 0x1 0xA1 [15,31] 0b 0x0 0x0 0x0 [0x4,0x2F,0x74,0x0] [0x0,0x0,0x0,0x0]
UNIT FadoCC 0x0B 0x1 0xA1 [17,31] 0b 0x0 0x0 0x0 [0x4,0x17,0x21,0x88] [0x0,0x0,0x0,0x0]
UNIT IsmaireCC 0x16 0x1 0xA1 [19,31] 0b 0x0 0x0 0x0 [0xC,0xA1,0x88,0x0] [0x0,0x0,0x0,0x0]
UNIT SelenaCC 0x2A 0x1 0xA1 [16,28] 0b 0x0 0x0 0x0 [0x3B,0x3A,0x4D,0x0] [0x0,0x0,0x0,0x0]
UNIT LyonCC 0x4F 0x1 0xA1 [18,32] 0b 0x0 0x0 0x0 [0x8F,0x4E,0x57,0x0] [0x0,0x0,0x0,0x0]
UNIT
EnemyUnits:
UNIT Morva_Ch20 0x3B 0x40 0xA5 [15,2] 0b 0x0 0x0 0x0 [WretchedAir,0x0,0x0,0x0] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [8,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT Breguet Knight 0x40 0xA5 [5,18] 0 0 0 0 [SteelLance, Javelin] AttackInRangeAI
UNIT Bone Brigand 0x40 0xA5 [11,17] 0 0 0 0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT Bazba Brigand 0x40 0xA5 [16,18] 0 0 0 0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT Saar Knight 0x40 0xA5 [8,15] 0 0 0 0 [SteelLance, Javelin] AttackInRangeAI
UNIT Novala Shaman 0x40 0xA5 [12,13] 0 0 0 0 [Nosferatu] AttackInRangeAI
UNIT Murray Cavalier 0x40 0xA5 [3,13] 0 0 0 0 [SteelSword, Javelin] AttackInRangeAI
UNIT Tirado General 0x40 0xA5 [16,9] 0 0 0 0 [SilverLance, Javelin] AttackInRangeAI
UNIT Binks Warrior 0x40 0xA5 [1,10] 0 0 0 0 [SteelAxe, SteelBow] AttackInRangeAI
UNIT Pablo Sage 0x40 0xA5 [5,11] 0 0 0 0 [Elfire, Purge] AttackInRangeAI
UNIT
EnemyUnits2:
UNIT Vigarde General 0x40 0xA5 [10,2] 0 0 0 0 [Spear, SilverBlade, Tomahawk] NeverMoveAI
UNIT Cyclops_boss Cyclops 0x40 0xA5 [9,4] 0 0 0 0 [BattleAxe, Tomahawk] AttackInRangeAI
UNIT Cyclops_boss Cyclops 0x40 0xA5 [11,4] 0 0 0 0 [BattleAxe, Tomahawk] AttackInRangeAI
UNIT Aias GreatKnight 0x40 0xA5 [7,11] 0 0 0 0 [ShortSpear, SilverBlade, SilverAxe] AttackInRangeAI
UNIT Carlyle Swordmaster 0x40 0xA5 [10,9] 0 0 0 0 [WindSword] AttackInRangeAI
UNIT Gheb Warrior 0x40 0xA5 [2,4] 0 0 0 0 [KillerAxe, KillerBow] NeverMoveAI
UNIT Beran Ranger 0x40 0xA5 [17,14] 0 0 0 0 [Lancereaver, KillerBow, Longbow] AttackInRangeAI
UNIT
EnemyUnits4:
UNIT ONeill Fighter 0x40 0xA5 [0,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [1,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [2,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [3,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [4,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [5,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [6,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [7,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [9,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [10,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [11,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT
EnemyUnits5:
UNIT ONeill Fighter 0x40 0xA5 [12,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [13,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [14,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [15,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [16,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [17,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [18,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [19,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [20,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [21,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [22,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT
EnemyUnits6:
UNIT ONeill Fighter 0x40 0xA5 [23,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [24,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [25,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [26,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [27,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [28,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [29,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [30,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [31,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [0,18] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [1,18] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT
EnemyUnits7:
UNIT ONeill Fighter 0x40 0xA5 [0,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [1,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [2,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [3,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [4,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [5,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [6,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [7,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [9,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [10,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [11,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT
EnemyUnits8:
UNIT ONeill Fighter 0x40 0xA5 [0,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [1,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [2,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [3,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [4,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [5,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [6,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [7,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [9,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [10,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT ONeill Fighter 0x40 0xA5 [11,19] 0b 0x0 0x0 0x0 [SteelAxe, HandAxe] AttackInRangeAI
UNIT
Traps1:
Vein(9,23,0x0,DV1Desc) //freeze enemies
ENDTRAP
ALIGN 4
Traps2:
ENDTRAP
ALIGN 4
BeginningScene:
ENUT 0x1 //no more boss quotes
ENUT 0x2 //no more death quotes
LOAD1 0x1 EnemyUnits
ENUN
LOAD1 0x1 EnemyUnits2
ENUN
LOAD1 0x1 EnemyUnits4
ENUN
LOAD1 0x1 EnemyUnits5
ENUN
LOAD1 0x1 EnemyUnits6
ENUN
LOAD1 0x1 EnemyUnits7
ENUN
LOAD1 0x0 Units1 //0x0 instead of 0x1 seems to be for allies on maps with prep screens
ENUN
LOAD1 0x0 Units2
ENUN
LOAD1 0x0 MoreUnits
ENUN
// FADI 10
// MOVE 0 Carlyle [7,10]
// ENUN
// StartBattle //scripted fight setup
// MissedAttack(0,0) //Seth misses
// NormalDamage(1,0) //Valter hits
// EndAttack
// FIG1 Carlyle Aias 0
// STAL 60
// FADU 10
GotoPrepScreen
EndingScene:
ASMC 0x85C71 0x381F5 0x37CF9 //show records screen
STAL 120
EVBIT_F 0x2
MNTS 0x1 //return to title screen
NoFade
ENDA
VillageEvent:
VillageEventItem(VillageText, Village, Boots)
HouseEvent:
// Set parameters
SVAL r1 NiceThighsID
SVAL r2 (-1) // (-1) is active unit
// Check if unit has skill
// If they have, goto label #0 (end)
ASMC (ASMC_HasSkill+1)
BNE 0 rC r0
// Learn skill to unit
ASMC (ASMC_LearnNewSkill+1)
LABEL 0
// end
Text(HouseText)
NoFade
ENDA
// HouseEvent(HouseText, HouseBG)
FreezeAllEnemies:
VeinActivation
ASMC FreezeAllASMC|1
NoFade
ENDA
TalkEvent:
Text(0xc0a)
NoFade
ENDA
reinEvent:
LOAD1 0x1 EnemyUnits8
ENUN
LOAD1 0x1 MoreUnits
ENUN
ENDA
ShopItems:
SHLI Thunder Elfire Nosferatu Divine Mend Physic PureWater Elixir
ALIGN 4
ArmoryItems:
SHLI SteelAxe SteelLance SteelBow SteelSword HandAxe Javelin
ALIGN 4[/details]