I’ll keep it short and sweet, I’ve tried googling but to no avail, anywho
If I’m making a FE7 hack, can I use a FE8/6 tileset?
2)Is there anything specific I have to do while I’m constructing the map to get shops, arena, village, etc to work? I’m assuming they are constructed to work in event assembling, correct?
I believe all you need to do is import that specific tileset into FE7 - there should be a tutorial somewhere (either here, SF, or in something like the Ultimate Tutorial) that should explain it. (I just know that it’s possible to do as I’ve made maps using a tileset from one of the other GBA games and they were used perfectly fine, so…)
I want to say that you’re right that those are event-related. Since tile changes and villages closing/being destroyed are, I would imagine that the rest are too.
If I’m making a FE7 hack, can I use a FE8/6 tileset?
2)Is there anything specific I have to do while I’m constructing the map to get shops, arena, village, etc to work? I’m assuming they are constructed to work in event assembling, correct?
1- yep. arch has an importing tileset tutorial that should be p easy to find
2- shops, arena and other things of that nature can be set up via eventing. example
Location Events:
Armory(Armory1,5,14)
Armory1:
SHLI IronSword IronBow //SHLI means shop list and just lists all of items you can sell